With the title, "How Making a Video Game About Your Life Can Get You Fired", I expect it to be a story an underdog fighting the man, but I don't really see that here. After all, he had the kind of job where releasing peoples' personal and private information is a serious infringement. I'm sure he changed the names and everything, but I'm sure he expected to get fired, so I don't see that as being the crux of the story.
Did you take even a second to look at the game? There's not a hint of personal information being released, you just get the most generic call ever about changing someone's address.
Which part of the Reaper activity emitted so much light that they would be able to notice it? It's hard to notice even planets when talking of such distances as 50,000 light years, never mind separate spaceships or explosions.
In the 1970's you could open up an astronomy text book and it wouldn't tell you if there were planets in other galaxies because they hadn't seen enough yet with telescopes to conclusively say they exist. In the last 10 years we've gone from conclusively finding solar systems, mostly very large gas giants to being able to see much smaller earth sized planets and enough information to say conclusively that it is probable for life to be there.
At the start of Mass Effect 1 the date is 2183, I find it highly improbable that we would not be able to see the sorts of harvesting that went on as the game describes. The Reaper ships alone disperse huge amounts of energy.
The way astrophysicists detect distant planets is not through direct observation. What little light is reflected off a planet is completely drowned out by the direct light from the star that the planet is orbiting. The presence of planets is instead inferred through their gravitational interaction with the star, which causes a slight oscillation. This oscillation can be observed through a telescope. Similarly, any Reaper activity in star systems would be completely hidden by the background radiation of the star.
Don't play on too high a difficulty. You have a lot of Mass Effect in front of you, and you'll burn out quick having to play multiple sections over and over - unless you're into that sort of thing. Personally, I'm in it for the story, and shooting shit is just a way to set up the next story beat. The gameplay is fine, but really, it's a cover based 3rd person shooter.
For ME1 I would agree, because that game does a poor job teaching you the mechanics and some fights will get very frustrating if you don't know what you're doing. For ME2 however I recommend playing at least one notch up from Normal because they basically tuned Normal to be beatable by people who don't play many games. You can play as a "caster" class and still beat ME2 on Normal just using weapons, no problem, which is bad because then you're not encouraged to explore the interesting parts of the combat system. Even on Veteran most enemies don't have any additional protection layer, it kind of breaks the game IMO. In ME3 it doesn't really matter what you play on because the combat is stupid easy no matter what except for a few random difficulty spikes. They completely neutered Insanity.
Biotics are fun. People will tell you they're shit in Mass Effect 2, but that's really only if you're playing on a high difficulty level.
They're not shit even on higher difficulty levels. Adept is by far my favourite class in ME2 even on Insanity.