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L33tfella_H

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L33tfella_H

925

Forum Posts

179

Wiki Points

39

Followers

Reviews: 4

User Lists: 2

#1  Edited By L33tfella_H

Trespasser was pretty sweet. I recently started playing it, and it's not too bad. It's kinda S.T.A.L.K.E.R style if you know what i mean (good base under it's feet, cut features, buggy). I read how they were Rushed and went over budget twice while making this game, which is not suprising seeing how many technological revolutions this game was pushing for. Had they been given a bigger budget, and about 6-12 months more development time, this game would probably be an all-time classic nowadays.

Putting into a tiny post how much it tried to do:

World Completely run by Physics, Dynamic A.I for the Dinosaurs(was later scrapped cause the Emotion system they tried implementing wasn't working), a unique Sounds system which would create a sound based on a huge bunch of factors including how fast something is hit against something else and how much the object weighs and of course the objects Material itself, Creating a huge world by making distant objects 2D sprites while getting closer to them would render them in Full 3D (later used by games like Far Cry and Shadow Of the Colossus), The Animation System worked through the A.I system and wasn't limited to pre-rendered Animations (the end result made the dinosaurs spin their necks through their body and all kinda other things like that, not the result they wanted).

This was basically Crysis back in 98', it could've been better, but what it did pull off was extremely impressive for the standards back then, even now alot of games can't attempt to do what Dreamworks did for Trespasser.