Apparently even more of a footnote is Takedown. It raised $100,000, but that's only half of its goal, and there's only 5 days to go. That project went wrong in a few ways. It didn't even start with a name, for the first 20 days, it was just "Crowdsourced Hardcore Tactical Shooter." We knew nothing about it other than the guys behind it really wanted to make something "hardcore." You got the sense that THEY knew nothing about it. Without a solid plan or presented idea for what you want your game to be, and without any well-known names behind the project, it was pretty much doomed to be unsuccessful from the start. If you aren't famous, you have to give us some very good reasons why we should back your project, otherwise it may never happen. ESPECIALLY if it's $200,000.
Looks like Auditorium 2 will be a late bloomer. I really hope it pulls through, I want that game to be really successful.
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