Saved Sarah from the trailer park.
Did not steal from Arvo.
Crawled under the door. (This was apparently a meaningful choice?)
Hugged the baby. (...and this?)
Man, what a disappointing episode. While the ending was certainly tense and scenes like convincing Sarah at the trailer park were pretty emotionally-stirring, I think overall the game's writing has suffered tremendously as the season has gone on. Beginning with a complete invalidation of the only choice in the entirety of Episode 3 that mattered at all, and then progressing into a meandering conversation about how Rebecca is tired, I kind of already had a bad taste in my mouth. But the kicker had to be the point-blank sudden death of Nick; Nick, who had not one but TWO SEPARATE "IMPORTANT" DECISIONS ABOUT WHETHER HE GOT TO SURVIVE OR NOT, who ended up getting about two scenes of conversation in four episodes, just dead. I thought Nick was interesting, and there were so many things they could've done to make me care about his death. But no, I just had his body thrown in a chain-link fence because they were too lazy to write in an ending scene for a character that could have died earlier in the game. It brings to mind the immediate death of Alvin in episode 3, another storytelling cop-out that completely invalidated your character's actions for the sake of less development time (luckily Alvin died in episode two for me, meaning I didn't have my survival choices be blatantly transparent three times in a row).
The scene at the trailer park made little sense, with the apparent distraction of the honking truck (something an entire scene is based around) just sort of disappearing to facilitate a tense scene, though the interaction with Sarah was a highlight, and signaled the beginning of a much more consistent latter half of the episode; though I really wish we were farther along in character development by the penultimate episode, it was nice to see a little more of the interactions between Luke, Jane, Mike and Bonnie. The Arvo choice was interesting in its parallels with Season 1 Episode 2's ending, though it has its own problems i'll get to later. Finally, the ending was very well-presented, a lot of important moments thrown together to build a very natural but solid conclusion. This was all slightly dampened by the realization that Jane, who had already been disturbingly similar to Molly in both her character motivations and basic traits ("i'm a hardened independent woman who used to take care of her sister but eventually had to leave as forces beyond my control meant I couldn't protect her anymore"), was going to be given the exact same Farewell treatment that Molly got in last season's Episode 4. This frankly just came off as lazy writing, maybe an attempt at drawing parallels but mostly just felt like an "oh this again" moment that took me out of the experience. I'll then throw in how the Arvo choice played out as the other main thing that bugged me with the ending; why was he yelling at me for stealing supplies when I explicitly said I wouldn't steal supplies? You guessed correctly, my choices were invalidated yet again! Turns out no matter what you decide in this "hard choice", Jane steals the supplies and pisses off the bandits. It makes me nervous that the final choice, Shooting Rebecca, will also be completely meaningless to the ending. Considering the streak TellTale has been on lately with this season, I wouldn't at all be surprised if it had absolutely no impact on Episode 5.
Unless they really pull it out with Episode 5, I think i'm done with The Walking Dead Games after this. That really bums me out because I enjoyed the first season tremendously, but too much of this season has felt like aimless, completely unsatisfying busywork. I don't care about characters dying when you haven't let me have more than one damn character-building conversation with them. I don't care about my choices when, without fail, you immediately resolve them to a single "correct" answer. I care about having a goal to strive for, and characters to connect with, and seeing the hope I have slowly get slashed and gnawed at. The Walking Dead Season 2, so far, has had no interest in inspiring the hope that's actually needed to be upset when things don't work out.