Laiv162560asse's forum posts

#1 Edited by Laiv162560asse (488 posts) -

About all the article was able to tell me was that the author is sexist. She says she is able to empathise with the victim of the (staged) rape because she is a woman. By implication, does that mean all the other cruelty that have happened over the course of the games had less of an impact because the victims were males? Or just because they weren't victims of rape? Had there been victims of male rape in these games, would the fact that the author identifies as a woman have interfered with her ability to empathise? If not, why mention it at all?

I imagine torture victims, people who've endured savage beatings or those who have lost family to gun crime have a tough time playing Hotline Miami also. If I had ever been violently assaulted with a weapon and left lying in my own piss and vomit - acts depicted in the original game which apparently didn't shake Cara Ellison from her "safe space ... where I am a powerful thug who isn’t accountable to anyone" - then I would likely come away feeling disturbed and exploited by Hotline Miami. If, however, I came away saying that 'as a male, statistically twice as likely as a woman to be killed and almost twice as likely to be a victim of violence, I feel disturbed and manipulated by this game', then I would be barking up the wrong tree as Ellison is here.

#2 Edited by Laiv162560asse (488 posts) -

Completely agree with @ch3burashka and @mattyftm. Something that's also often overlooked is the prior focus on no-DRM sales. Check the pitch for the Humble eBook Bundle if you want to see what a big factor this was; several authors got on board purely for the purposes of showing their publishers that DRM-less sales were perfectly viable. Now they're pimping some of the biggest DRM cheerleaders around.

Steam codes for games have been included as a way of enhancing value - because Steam itself does add value for gamers - and a way of attracting Steam users in general, but the DRM-less versions used to be always included as part of the purchase, available from the HB page (I'm aware it hasn't been that way for a while). Origin doesn't add value in the way Steam does at all. It's just an EA tool and a storefront that they're trying to maximise at the expense of its rivals.

It's nice that you can send all the proceeds to charity, and the selection of charities is nice, but I'd rather just donate directly if that's going to be my main motivation.

#3 Posted by Laiv162560asse (488 posts) -

It's a bug, happened to me too.

#4 Edited by Laiv162560asse (488 posts) -

@joshck94 said:

@mijati: damn, that's sneaky! I had to look at the picture like 10 times before I saw it. But, how exactly does the fingerprint system work? I thought it said no known aliases that the person was who they said they were?

It's the other way around. If there are known aliases then the person is known to legally use different names, so a name mismatch may be legit. If there are no known aliases, then the person has no reason to have a mismatched name. You can highlight where it says 'no known aliases' and compare it with the dodgy name to give yourself a reason for denial.

A fingerprint mismatch is always, always a denial (as far as I know - I've only been playing the game since yesterday). If their fingerprints don't match what you have in the database, then they can't come in. The only valid reason for it would be if they've had a finger transplant or if your records are wrong, and records of glorious Arstotzka cannot possibly be wrong so DENIAL.

BTW you can use Inspect mode to compare the fingerprints too.

#5 Edited by Laiv162560asse (488 posts) -

@cassus: While it may be true that the level of fidelity in iRacing is such that skilful control is impossible with a pad, at the moment there is no real way to tell, because the main reason controllers are currently awful in that game is that the level of support for them is terrible. I tried out a gamepad with that game and found that the default settings for pads make the game virtually unplayable. I tinkered with those settings (going as far as to drag all the sliders in the opposite direction to the defaults) and managed to shave about 10-15 seconds off my times, because the steering wasn't completely broken any more, whereas it had been broken under the defaults. I still had great difficulty driving because there are no deadzone settings for the left stick, which makes it virtually impossible to centre the steering on straights. In order to create left stick deadzone settings, you have to use 3rd party gamepad profile software which I couldn't get to work. The reason I stipulate 'left stick' is because, bizarrely, there are adjustable deadzone settings for the right stick.

So, while it may be true that iRacing is such a true and in-depth sim that gamepads will never work well with it, currently that's unverifiable. The main and real reason gamepads suck in iRacing atm is that they are poorly supported.

#6 Edited by Laiv162560asse (488 posts) -

@jarmahead said:

@zolroyce said:

@ramone said:

I honestly can't see how there is any debate here. If something is deceptively hard it appears easy but is hard.

I know, not to come off as a dick, but it is as though someone made a thread based on their own lack of understanding of an English word and then expected other people to feel the same way, the word has a very clear set in stone meaning. It's not like the word ironic or something, you could start a war with that word.

Except that the definition of the word is not that it appears differently than X but that it is less X than it appears.

That's a faulty definition of the word 'deceptively'. A better definition is 'to do something in a way that causes somebody to reach false conclusions'. You can be 'deceptively [X]' and still be more [X] or exactly as [X] as you first appear. An example would be deception by association: let's say someone from a certain school of martial arts is a very tough opponent, but the context is that you are facing his associates afterwards and they are all very weak. 'That guy was deceptively tough' means he was exactly as tough as he appeared, if not more, but he deceived you, perhaps inadvertently, into thinking that your later opponents would also be very tough.

The context of a game is that you are trying to beat it. 'Deceptively hard' means you have been led to reach false conclusions about the difficulty level. This means the final boss was either much tougher than the rest of the game (so the game in general was deceptive) or was tougher than his appearance or initial behaviour led you to expect (the boss itself or its appearance was deceptive). The only ways 'deceptively hard' could mean it was easy overall would be if the boss was initially very tough, but then goes into a latter phase which is easier or, as you say, if you figure out the trick to him later - however, that would still be a clumsy usage of 'was deceptively hard' because it would be better to say that it 'appeared deceptively hard'.

'It was deceptively hard' should mean 'it was hard'; the way to say 'I thought it would be hard, but it wasn't' should be 'it appeared deceptively hard'.

#7 Edited by Laiv162560asse (488 posts) -

@rorie@billymaysrip@sugar: Sumo has actually had high profile scandals over the past few years which have forced the Japan Sumo Association to attempt a bit of a clear out. However the evidence only came to light incidentally as part of a separate investigation into illegal gambling, and furthermore the JSA only punished the most obvious offenders (inconsistently). Meanwhile, from just last month you have this laughable bout between two high ranked wrestlers who've known eachother since their school days. No action will ever be taken over that because it just isn't seen as a big deal. It's barely even a discussion point. The JSA hasn't been gifted a smoking gun in the form of text message evidence, unlike with the wrestlers who were purged, and these two are high profile guys so I feel like there's an attitude of 'oh just let 'em be'.

If the FGC wants to further legitimise fighting game tourneys as a form of entertainment and competition they need to do what the JSA hasn't done, which is tackle the collusion in spirit as well as the dry letter of the law. IMO that means they have to take a strong stance on pot-splitting, too. As somebody mentioned, it can be used by heavily favoured players to incentivise underdogs make less of an effort, which can turn it into a form of bribe. Though it's something which can never be properly regulated against, that doesn't mean you have to turn a blind eye when there are multiple allegations about a single incident. 'We can't control what people do with their money' is not an attitude that's embraced by professional sports bodies - consider how footballers, etc. are prohibited from certain betting behaviour.

#8 Posted by Laiv162560asse (488 posts) -

I lost $1500 on a fat guy that lost 3 rounds in a total of 3 hits. I like this site.

#9 Posted by Laiv162560asse (488 posts) -

When I lived in London I drank tap water all the time. It was far nicer than bottled water and wasn't too hard or too soft.

Now I live in small-town Ireland it's a different story. Water straight from the tap here has a foul taste to me and even a distinctive smell. It can ruin my enjoyment of tea and even stuff that's been boiled in it like pasta. Has to be filtered or no chance. What's weird is lots of people here act like they can't even tell. Gimme dat delicious recycled Thames poopy water any day.

#10 Edited by Laiv162560asse (488 posts) -

Best this gen for a sense of moral choice is The Walking Dead, IMO.

@herpderp said:

@demoskinos: I feel like people should play the first Witcher if they love bad voice acting, because man is it baaaaad. I must confess though, CD Projekt Red did an amazing job with what they had with the first game, it's awesome to see how far they've come.

It confuses me that people would subject themselves to a bad dub when the game comes with the original Polish audio and English subs. It's not like there's much reading involved. Plus it does a far better job than the Stalker and Metro games do with subbing floating text for side conversations.

I think it's a better game than TW2, mostly because of pacing issues. None of the choices in TW2 stayed with me like those in TW1, either.