The entire Vita system, along with at least the Uncharted menus are only able to be operated by touch. I can understand certain portions of the interface being touch-only, but I'm really annoyed being forced to use touch to do anything.
My hands are already naturally holding the device with my thumbs on the buttons and D-pad -- why can't I just use them to navigate?
To make a comparison, any decent software in Windows allows you to operate it strictly with a keyboard. So if you're proficient enough, and your hands are already positioned on the home keys, you don't even need to waste the time moving your arm over to the mouse to do additional functions.
So far, I've found that I would rather do the following things with the D-pad (or left analog stick) and buttons:
- Navigate over to a game to launch it with X (and why can't it launch with 1 click... why is there a Wii-like splash page for each application? It's totally needless... XMB doesn't need them, why Vita?)
- Sort icons on the home screen (it's somewhat miserable dragging multiple icons from the first page to the third page -- and you can't make a new page at the very top)
- Press down on the D-Pad in the store to scroll through games (can't tell you how many times I scrolled too far past what I wanted to look at)
- Access the context menus in the game splash screen (this would be way better with the D-pad, because it could actually provide a tool tip for what each button does. I still don't know what the refresh icon is for)
I've only had the system for a few hours, but I really feel Sony should have considered that some might be more at home with D-pad/left analog navigation... and they should've encouraged game developers to support it as well.
Touch has its place, but it isn't always the best answer. Am I alone in my thoughts?
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