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langdonx

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langdonx

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#1  Edited By langdonx

@MrMazz said:

@langdonx: If you had any reading comprehension you would of seen "Rape that bitch" as a example of some of the stuff that is said not that it was said.

Regarding reading comprehension, I'll quote the original article and bold the parts of interest.

Rea: When I go to SoCal regionals and I see a Phoenix [from Marvel vs. Capcom 3] on main stage getting blown up and there’s some dude in the audience just yelling “Bitch! Bitch!” every time she gets hit and then she killed and goes “Yeah, rape that bitch!” Yeah, that’s totally acceptable! Really? Really? You’re going to tell me that’s acceptable?
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langdonx

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#2  Edited By langdonx

@MrMazz said:

Really this was a matter of time and place and a lack of common sense. Really yelling Rape that Bitch or any thing like that on a CAPCOM SPONSORED STREAM!!! is smart?? Sure maybe at like WNF or some smaller scene horseing around and tomfoolery is ok but on the level they were not so much.

Good job Patrick

Did you even read the two articles? Nobody yelled "rape that bitch" on any stream.

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#3  Edited By langdonx

@Little_Socrates said:

Before you quickly defend these guys, I recommend hanging out in chat of a tournament like Cross Assault. Even if you think Bakhtanians isn't so bad (he's terrible) there's 20 in the chat worse than Aris, louder than Aris, and more willing to defend themselves than Aris. I don't mean to say the entire FGC is rotten, and I love fighting games all the same. But there's an underlying issue that's not being touched on here, and it's that the spectator community is too often worse than Bakhtanians.

You're not kidding, but I doubt that any of the "stream monsters" would say any of the things that they say in the stream chat IRL. This sums up what the folks in any stream chat say. So maybe Aris is just as bad as they are, but dialed it back in a non-anonymous social settings. Don't get me wrong, I though the show was super entertaining, in part due to Aris. He's not a bad guy at all... but he did get a little creepy w/ the smelling comments. I feel like Miranda could've nipped the whole thing in the bud on day 1 by simply telling him to stop bothering her. It didn't require effectively quitting the show or (what I assume happen) complaining to the shows producer about Aris' behavior (AGAIN, TOTAL ASSUMPTION, but it's often times how things work because people can't stand up for themselves).

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#4  Edited By langdonx

@PatPandaHat said:

@langdonx: Because, as we are all fully aware, beating a player using a particular character warrants the comparison to forcing ones' self on you in an unwanted advance, leading to potential physical, emotional and psychological trauma which could take you years of therapy to even begin to recognize, let alone come to grips with, all as an expression of power over someone weaker.

I get the context plenty, I just think the context is lousy.

You seem to get the context in your narrow understanding of the word. http://dictionary.reference.com/browse/rape

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#5  Edited By langdonx

@WiqidBritt said:

there's a fine line between "oh that bitch just got fucked up" and "yeah fucking rape that bitch" and neither should really be stated by hosts or commentators on any kind of official broadcast or stream if they want the scene to grow and become more profitable.

@shodan2020 said:

From yesterday's article:

Rea: "When I go to SoCal regionals and I see a Phoenix [from Marvel vs. Capcom 3] on main stage getting blown up and there’s some dude in the audience just yelling “Bitch! Bitch!” every time she gets hit and then she killed and goes “Yeah, rape that bitch!” Yeah, that’s totally acceptable! Really? Really? You’re going to tell me that’s acceptable?"

I don't know if I would classify some dude shouting "Rape that bitch!" as "mild" hostility. That seems pretty fucking hostile and disgusting to me.

@Barrock said:

Thank you for covering this Patrick. Talking shit is one thing. And if you want to talk about raping one another in private, fine. But there's no appropriate public situation where yelling the phrase "Rape that bitch!" is socially acceptable.

Do you guys understand the context of the "rape that bitch" comment? I'm failing to see how it's unacceptable for someone in a general audience to shout "rape that bitch" out when witnessing a fighting game match where a woman isn't even playing. It would be one thing if it was going out over commentary, but that wasn't the case.

Nobody was suggesting physically raping another human being. The word rape if often used in place of "beat", "destroy" in games or any competitive situation (we raped the other team). The bitch in this case was in reference to beating up a video game character that everyone thought to be grossly overpowered and not requiring any skill to win with. What sort of things do you think are yelled at a UFC fight by the audience? How is a fighting game any different? People get excited and love to see characters (or fighters) that they generally dislike lose.

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#6  Edited By langdonx

@TheGorilla said:

I tried the Vita at the Gamestop kiosk. Spent about 2 minutes trying to figure out how to use the menu in Uncharted. Then realized it was touch only and just walked away. Touch on the Vita seems like mostly garbage. The Vita seems like mostly garbage.

Don't get me wrong, the Vita is great so far... I'm just really critical when it comes to user interface. Uncharted: GA, despite it's menuing issues is really pretty great. There's 1 awful and gimmicky mechanic (use the back panel to rotate a 3D object), but other than that, it's been fantastic so far.

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#7  Edited By langdonx

@Sargus said:

I got used to the main menus very quickly - maybe being an iPhone user has something to do with it. I don't mind that interface (though it would, indeed, be nice if another option was available). But I do agree that requiring touch for game menus (like Uncharted's) is dumb.

Uncharted menus are the worst offender so far. I totally get the iPhone and iPad argument, but when you use those devices, (a) your hands are already poised for touch, and (b) you can navigate the entire screen with 1 hand holding the device and the thumb on that same hand manipulating the screen. With the Vita, I feel like you should already be holding the device with 2 hands to start with, so it becomes a chore to switch your hand position back and forth.

I can understand I might be a minority though... I'm one of the few people I know that avoids a mouse when it's not necessary.... common examples being I'd much rather ALT+TAB to switch apps, and ALT+F4 to close an application that I'm typing in with 2 hands already, rather than grab the mouse.

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#8  Edited By langdonx

@yoshimitz707 said:

I'm not really having any problems with the touch controls. And those things you described don't really sound like it would be easier with buttons. How are you even having problems with basic stuff like scrolling and rearranging apps?

Not having trouble, per-say, and it might be out efficiency (potentially micro-efficiency). The only "trouble" I've had is that a few times the listings in the store scrolled further down than I felt I slid my finger. I'd rather just press down, down, down, etc.

But try making the top of your home screen have 4 specific icons you want (in my case Uncharted, Trophies, Friends, and "near"). To move an icon from 1 page to another, you have to hover over the bottom (or top) for a 1 second.

Now imaging doing the sorting by pressing X to select the icon, pressing down twice, and pressing X again to place it. That just seems way more efficient and easier to me. The fact that buttons require you to push them down 1mm, you're using a lot less energy. Like I said, I might be talking about micro-efficiency, but I think it'd make for a better experience.

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#9  Edited By langdonx

@Bocam said:

YOU ARE THE ONLY ONE.

HAHA TOO LATE, ALREADY FOUND SOMEONE ELSE!

@Chaoskiller2000 said:

I wish I could use the buttons to navigate as well :/

<3

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#10  Edited By langdonx

The entire Vita system, along with at least the Uncharted menus are only able to be operated by touch. I can understand certain portions of the interface being touch-only, but I'm really annoyed being forced to use touch to do anything.

My hands are already naturally holding the device with my thumbs on the buttons and D-pad -- why can't I just use them to navigate?

To make a comparison, any decent software in Windows allows you to operate it strictly with a keyboard. So if you're proficient enough, and your hands are already positioned on the home keys, you don't even need to waste the time moving your arm over to the mouse to do additional functions.

So far, I've found that I would rather do the following things with the D-pad (or left analog stick) and buttons:

  • Navigate over to a game to launch it with X (and why can't it launch with 1 click... why is there a Wii-like splash page for each application? It's totally needless... XMB doesn't need them, why Vita?)
  • Sort icons on the home screen (it's somewhat miserable dragging multiple icons from the first page to the third page -- and you can't make a new page at the very top)
  • Press down on the D-Pad in the store to scroll through games (can't tell you how many times I scrolled too far past what I wanted to look at)
  • Access the context menus in the game splash screen (this would be way better with the D-pad, because it could actually provide a tool tip for what each button does. I still don't know what the refresh icon is for)

I've only had the system for a few hours, but I really feel Sony should have considered that some might be more at home with D-pad/left analog navigation... and they should've encouraged game developers to support it as well.

Touch has its place, but it isn't always the best answer. Am I alone in my thoughts?