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LeBart

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LeBart

307

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#1  Edited By LeBart

I don't know, this wouldn't even qualify as ambient music to me. It's juste atmospheric sound design. 
And that's great.

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LeBart

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#2  Edited By LeBart
@durden77 said:

I'd say that when you find the switches that spin the world, his life was at a turning point."

This made me laugh out loud. Some people are just trying too hard to find meaning in everything. I bet if the developers see this they will laugh their asses off. 
The whole car accident theory is interesting though. I myself saw the shattering of the glass as a way of showing that the boy is waking up from the nightmare that was the whole game. 
 
@Jadugarr said: 
"


@LeBart, they couldn't do that without shattering the narrative. 
 
And, besides, they did what was close enough. 
There's a part in the game where you see a person, you try to get near them, and they disappear. 

That's clearly hinting you in on your overall objective of the game. 
You obviously want to find that person and the place you are in is stopping you.

"
 I meant that you don't know who she is, and why you want to find her.    
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LeBart

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#3  Edited By LeBart
@LordXavierBritish said:

" @Hailinel: By adding that single, horrible sentence of a story they bring all the mystery to a screeching halt and turn it into another fetch quest for some pathetic human being that got itself lost in some ungodly abomination of a mind fuck.  "

I still don't believe that description on the Xbox menu means anything. I remember when Shadow of the Colossus came out, you could read basicaly everywhere (even in the game's manual in some regions) that the girl you were trying to save was the hero's girlfriend, but then Fumito Ueda said he didn't even know who she was supposed to be. 
I think if Limbo was about searching for this little boy's sister, then the guys who made it would have let you know about it in the actual game.
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LeBart

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#4  Edited By LeBart

If this ends up with a scene with Marcus yelling "SAVE CARMINE" or with a locust yelling "CARMINE MUST DIE", I will be quite displeased.

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LeBart

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#5  Edited By LeBart
@LordXavierBritish: It could just be one of the Live Arcade dudes making it up, because he had no clue how to describe the story of this game. 
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LeBart

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#6  Edited By LeBart

Yeah the ending isn't all that positive. 
Well, actualy it can be if you want, that's the thing, it's very much open for interpretation. Is the boy realy just blasting through that glass, or is he waking up ? Was the game just a nightmare ? What does he want with that girl anyway ? If you pay attention, you can see that when she realises someone's behind her, she kinda freaks out. What's up with the title screen ? 
 
I think it's a cool ending. And it doesn't try to be moralistic in any way, it's awesome that they avoided that (I'm sick of those artsy flash games trying to teach you what life is about). You can kinda see what you want.

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LeBart

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#7  Edited By LeBart

Yeah, I would wait for it to show up on the xbox. 
Well, it did show up in the new releases section but still just the trailer ! urrrrrrr !!!

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LeBart

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#8  Edited By LeBart

George Broussard will finish Limbo "when he's done". He's probably still in the first area of the game. 
 
Also, Portal was a 3 hours game, and it was one of the best games of 2007.

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LeBart

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#9  Edited By LeBart

Thanks Microsoft, but no thanks.

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LeBart

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#10  Edited By LeBart

OK, this game is probably not even in alpha stage right now, so I'm still  withholding judgment. 
I will say that what I'm seeing doesn't scream dark fantasy though. It's way too cartoony for some of the messed up stuff they introduced in the first game. 
 
First they tell us there's no more character creation, now they show us a fucking Disney movie, I don't know... Maybe the game will blow my mind, but something tells me we won't be calling it the "successor to Baldur's Gate" anymore.