Just realised that I had totally forgot about Havel back in Undead Burg. Finished him off and found the back route into Darkroot Basin and Valley of the Drakes which should keep me occupied for a while whilst I gain levels, weapon strength and the moral courage to go back to those two arseholes in Anor Londo. Might have another go at Old Londo ruins as well.
That's one of the beautiful things about this game, that you can get really frustrated about one part of the game and the remember that there was some path you abandoned hours back whose foes you are now ready for, or even happily overpowered against.
I tell you all though, I can't imagine playing this game without being able to ask for help from other players and wikis. I am going to grab Dark Souls 2 right on release day and I imagine that will be a very different story. Interesting, in that you can be part of the conversation all the new, intrepid explorers are undertaking, but also scary because there will be no definitive help until the mass of player experiences uncover the mysteries.
It is interesting that when I look on some of the forums on DarkSoulsWiki etc you can see that there is a lot of misinformation and conjecture in the discussions around the release window and it is only the later posts where the information is more definitive. I really hope that in an attempt to make the game more accessable they don't start explaining too much about the mechanics and structures of game up front. I would prefer they made the game easier than removed the mystery, although there is no need to do either even though some of the boss fights make me want to break the controller over my skull. One of the great things for me about Dark Souls has been the way it doesn't follow the rules, structures and expectations of modern gaming. In a lot of modern games the only uncertainty for the player is how the plot will play out and what the game will look like, everything about control, structure and progression is comforting and familiar. Dark Souls shares a lot of the basic ideas of modern gaming but by leaving the player to unpick how everything works makes the game that much more mysterious and exciting.
How was it for those of you who got the game on day one? Did it make it much harder? If you had played Demon's Souls did this make a difference?