@demoskinos: I think i learned every move in MGS3 and 4, but i don't think there was a way to string attacks together like Peace Walker or MGSV, its just that if your going to give me a combo system to take out a group of guys i would like it to be more then a button press. I understand why it is the way it is, its just me wishing there was more to it.
Lego_My_Eggo's forum posts
Why would anyone want to have a batman like Combat system for a stealth game in the first place?
Its more that i found tapping one button repeatedly to combo and take out a group of 6 guys boring and uninteresting in Peace Walker, which it looks like is returning for MGSV. Its not that i want to play MGSV like i would a Batman game so much as me wishing for a more interesting combat system, and when i think of a fun interesting hand to hand combat system i think of the Batman games.
Add it to the other pile of movies based on games that have been announced, but have gone nowhere for years now. After hearing the talk about where that Uncharted movie was going before it got canned, and the fact most games turned into movies change a lot from the game if they even get made, this doesn't leave me with much hope. Either way the game itself is still fantastic.
I don't hate this game, im actually in the middle of the directors cut version, its just that i really liked all the trailers they put out for this game.
@chaser324: Yeah, but i was thinking of it as a instant one hit knockout, but you still have to point the analog stick at the next guy and they have the same lightning bolt style "im attacking next so hit me" thing, and maybe different weapons and armor deciding on how you take them down. It would add a little variety and challenge rather then just running up to a group of guys and tapping a button 3 times to take out 3 guys, while still keeping the pace.
that takedown looks like the exact same mechanic as Peacewalker. Hard to tell without any UI tho. As soon as I finish Peacewalker I'll see if I'm still longing for some more Big Boss action :)
Yep. I really liked the way CQC worked in Peace Walker, so I'm thrilled to see that it's getting carried into Ground Zeroes / Phantom Pain.
I don't know... The CQC in peacewalker worked because it was meant to acomodate the sub par PSP control scheme. The multi ennemie insta takedown was kind of ridiculous.
Completely agree, it trivialized the CQC in Peacewalker. It was much better in MGS4 and I would hope it was more similar to that with some of the features from Peacewalker carrying over.
Now i just want them to steal the combat from the Batman games for CQC, but this is what i always think when hand to hand combat in games is brought up nowadays.
Wait till you get the PS3 then buy the Legacy Collection. I assume you haven't played a Metal Gear game before, so story wise you could only play two out of the three games in the HD collection (you could play MGS2, but its better if you have played MGS1). Also MGS1 and MGS4 are big games in the series and are not in the HD collection, so you are better off getting those as well.