You specifically say open world games but then talk about Hollow Knight and the new Tomb Raider's, which i would just toss in the metroidvania/action-adventure genre, and Mario which is a platformer, not open world. So i would probably say you just don't like bad or bland games, open world or otherwise, which is obviously a very subjective thing. Ubisoft and EA games are some of the most shallow, by the numbers, designed by committee games out there. And i always approach them knowing there games are going to be the "Law and Order" of video games. Something to keep me entertained, but ultimately shallow and something to keep my mind busy for a few hours until the actual good games come out. And Ubisoft specifically with there open worlds are filled with busy work quest with no good story reason for what you are doing.
I still have not finished Breath of the Wild, stopped playing for some reason and intend to go back at some point. But the story was one of the major things about that game that i was hating, and driving me away from it. If im remembering the story i got from that game after beating three of the four weapons, it was like that section in Destiny 1 where the speaker says he could tell you a story... then just moves on not explaining anything. The lack of building up the characters felt very shallow. But i kept on doing the temples and snatching up those seeds because they where fun puzzles, and the overall gameplay was fun.
But the thing that drove me in Zero Dawn absolutely was the story. The gameplay is a little clunky here and there, but overall enjoyable. From the start you ask "why are there robot dinosaurs? what is with these old crumbling buildings?", and you can make some assumptions that would be correct, but its the details and characters that where interesting. Even the side quest i remember liking the story and characters in them, which is why i did them all. And all the different tribes and there religions. There has been something missing in the start of Forbidden West, because you get your answers in Zero Dawn and the only thing motivating you is plants are over fertilized or something, and one of the bad guys from the last game is still out there, and you need to wrap up a few loose ends from the last game. And its kinda just more Horizon without any major advancement with adding new mechanics. But as soon as i hit that moment where you meet those four people i was hooked back in. And that also when the game opens up and you see more of the new tribes, which i have also found interesting.
A good developer can make an open world and "lock you in" for a half hour or more, then "let you out" after the quest is done. If they give you a story beat of "hey so and so is dangling from a rope, you should probably go save him" while letting you spend ten hours doing side quests, then yeah there can be some massive disconnect from the story that feels clunky. And that is something they should not have brought up, or forced you to do that quest right then and there. But if the game is actually fun to play, im not going to care that the story was good or bad, just that i had fun, but i would prefer a well written story and characters.
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