A Little Bit Of: A Virus Named TOM

The City of Tomorrow.

Will be destroyed by a virus named TOM. I think that's supposed to be intentionally all caps so I'm just going to go with it. This game I'm pretty mixed on. On one hand some of the puzzles are really great and it's setup really well for all it's leaderboards and competing to get the best times. But on the other hand some of it's just kind of infuriating. Firstly I love the art it really kind of nails the City of Tomorrow vibe and just that concept. So gold star for that. During a puzzle it isn't as reflective of the billboard art but it's good and it works in favour of doing the actual puzzles, you don't feel like you're poking around blindly looking for something hidden away amongst everything that's going on.

On the other hand the enemies are sometimes far more of a hindrance than they ought to be. An enemy moving super fast on the screen isn't really making the puzzle harder, just annoying. The puzzle where you have an entire row of them moving down at the same rate that you need to use your glitch to hold one in place so you can not die, that was rather good. Unfortunately it seems likely that I'm going to run into that particular problem at least once more during the game and that's a shame, because when they are balanced in right between the puzzle of actually connecting everything up they provide a really good challenge without it feeling unfair.

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Posted by lim_ak

The City of Tomorrow.

Will be destroyed by a virus named TOM. I think that's supposed to be intentionally all caps so I'm just going to go with it. This game I'm pretty mixed on. On one hand some of the puzzles are really great and it's setup really well for all it's leaderboards and competing to get the best times. But on the other hand some of it's just kind of infuriating. Firstly I love the art it really kind of nails the City of Tomorrow vibe and just that concept. So gold star for that. During a puzzle it isn't as reflective of the billboard art but it's good and it works in favour of doing the actual puzzles, you don't feel like you're poking around blindly looking for something hidden away amongst everything that's going on.

On the other hand the enemies are sometimes far more of a hindrance than they ought to be. An enemy moving super fast on the screen isn't really making the puzzle harder, just annoying. The puzzle where you have an entire row of them moving down at the same rate that you need to use your glitch to hold one in place so you can not die, that was rather good. Unfortunately it seems likely that I'm going to run into that particular problem at least once more during the game and that's a shame, because when they are balanced in right between the puzzle of actually connecting everything up they provide a really good challenge without it feeling unfair.