The Powerbombcast Episode 17 - Bless the Reigns Down in Santa Clara
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Hotline Miami's thrillingly brutal gameplay is stretched to the point of breaking in this aesthetically pleasing, but otherwise disappointing sequel.
Battlefield Hardline did not crash during our tests and appears to function precisely as expected at this time.
There's a word for games like The Order: 1886. Rental.
@recspec: the ladder fight happened last episode.
It's really not that hard to understand. Fal'cie were essentially gods, and L'cie were the chosen ones that were branded by the gods. Not all Fal'cie are bad, but if the L'cie don't accomplish the goals that their respective gods gave them, they would be turned into monsters essentially. If they did accomplish the tasks, they would be granted immortality... sort of.
Good stuff! Maybe Drew should always play after he's had his lunch!
I have zero interest in this or pretty much any Battlefield game, but Jeff was unjustly shitting on this from like minute one. It honestly didn't look that bad, and is certainly more interesting then the campaigns in other Battlefield games.
Drew is going to love MGS4 so much considering how much better its controls are.
No. No he won't. We've been saying that about every MGS since the first one, and he still manages to Drew it up. It's just Drew things.
Seeing @drewbert get frustrated is disheartening and makes the series a tad less enjoyable to watch. I feel like Drew wants to rush things in order to keep the viewers entertained, but slowing down and tranqing your enemies would allow for a much more pleasant experience. I would rather Drew slow down and be more methodical and enjoy what he's playing rather then run and gun and get frustrated.
Also, Dan is screwing Drew over for one of the later sequences by having him kill so much.
@heavyplay: Nah, everyone in Japan plays games on smartphones. Though there are still Japanese phone manufacturers.
Every weapon will eventually lose it's sacred-ness in Destiny, though. Thorn will fall to that eventually as well.
What you're saying about Destiny and memorizing the strikes is nothing like a fighting game, because in reality in Destiny you just have the save points for a lot of missions and just warp out after killing the boss to keep the checkpoint (unless that's been patched out in the last couple months.) It is all about manipulating a handful of simple things to no real end, and the core gameplay is solid, but it serves so little that game becomes dull and lifeless after awhile/doing the hard mode raid a few times and getting the exotics you care about. The MP is okay at best, every Halo MP puts it to shame in terms of basically everything.
Also the meat of fighting games is about the meta game, the spacing, etc. not memorizing combos really. I guess combos are part of the meta game but eh.
I can't recall ever being able to leave after killing a boss and retaining a checkpoint. As soon as any boss dies, the checkpoint is immediately removed, and you would have to start playing the mission again from the beginning. Either way what you're saying is false. It is the equivalent of me saying that in a fighting game, you ask the opposing player to put down their controller so you can beat them without resistance. You can devalue any experience if you attempt to break or cheese the core game play structure.
As for the value of exotics comment, there are still a ton of people who don't have many different exotics. Thorn is still fairly rare and if ever there was a time when it became super common, then that isn't really a big deal, because a bunch of new weapons are constantly being released and will be the next big coveted item.
Also for the record, I have disliked every Halo game I've ever played, which is all of them. I only play them out of sense of wanting to know what the big deal is, and have always found them boring. Destiny game play out classes Halo in every way for me, which makes the whole thing a matter of opinion.
Drew... Solution to your problems is... TRANQ EVERYBODY! You kick the dog once and then turn your back on it, but don't check to see if it's actually down, and then get annoyed when it jumps you. You have to try to make sure that everyone is down before looking away. Also, you don't need to wait around once you're in caution mode. You can start going about your business.
Seriously making everyone fall asleep will make your life way easier. Also hitting key points in the story auto fills your stamina up, so dilly dallying around a bunch will also make life more difficult. Just plow forward Solid Scanlon, you can beat the controls. I believe!
Jeff doesn't really know what he's talking about when it comes to Destiny. He begrudgingly got to level 29 or whatever level he is and complained all the way through, but never really got into the spirit of the game. At this point Destiny is 10 times the game that something like Advanced Warfare is.
Destiny is like a fighting game in some senses, where you start learning the Strikes and Story missions so well that you can just fly through them as fast as possible, using knowledge that you have gained through repeated playthroughs. But on top of that you have awesome end goal type situations in the Raid, a robust and fun multiplayer as well as the satisfaction of finding certain loot and levelling them up. Anyone for example who has Thorn knows that they had to work their butt off for that bounty and it feels special because Thorn is an exotic that can't just be purchased from Xur. It is an achievement. You don't get the tight controls and strategic elements of Destiny in many other games.
Use your keyboard!
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