Generally any of the 'games are just games and let's have fun and not discuss what they might mean in any deeper way' people. They exist and they suck. They are the reason nongamers don't take games seriously. Sometimes the GB crew veer towards this opinion, too, btw, and it always makes me disheartened to see it. Thankfully, they make up for it by being funny and actually throwing down insight from time to time.
This is one of those games that sounds very very cool, but I'm still not sure I want to buy. Never having really played an RTS before makes me very wary. Oh well.
I'm not sure where the 'story is bad' is coming from. Is it goofy? Yes. Is it build in an episodic structure? Yes. But those are intentional choices. It's about being a kid and juggling all these demands while still being the hero. The nature of the story is a perfect framework to explore that kind of world. I'm just not sure where the concrete examples of 'bad' are.
I think all the points have been stated, but it breaks down pretty easily:
1. Many of the games are scaled down ports that don't really take advantage of the benefits of a portable system. 2. Due to piracy or low attachment rate (or both) there haven't been a ton of original games developed for PSP (outside of Japan's monster hunter chaos) 3. High price of entry, especially with the PSPgo, an overpriced mismanaged fiasco of a product refresh. 4. The Nintendo DS exists, which is cheaper and has plenty more games along a wider variety of genres. It's also sold WAY more. I like my PSP a lot, but it's pretty easy to look at the libraries of the two portable systems and see why the PSP is firmly in second place.
Infiltrator is amazingly fun, just throw up the cloak, sneak up to guys and/or flank them while my party members pin them down, and then unload with an array of sniper headshots. Fantastic.
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