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litrock

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litrock

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#1  Edited By litrock
@mau64: I'd also suggest shopping online if you can.  You'll get better prices and you won't have to deal with the idiots who work at Best Buy.  They will undoubtedly try to sell you something you don't want if you aren't entirely confident of what it is you're there for.
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litrock

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#2  Edited By litrock

I would save up for that $170 card there, if I were you.  I'm pretty sure Vista can run DX11, and you might as well get a GPU that has native support for it as well, just so you're not left unable to play something in a year that's DX11 only.

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litrock

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#3  Edited By litrock
@Supermarius:   Hrm, your explanation is logical, well-explained, and thought out. I see where you're coming from, though I disagree to a certain extent. That said, I'd like to see what the features are first. 
 
Civil discourse on the internet? SHOCK!
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litrock

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#4  Edited By litrock
@Supermarius:   Because apparently it's wrong to charge for content? That's the same justification that says its okay to pirate movies/games/music.
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litrock

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#5  Edited By litrock
@Brenderous:  Dave's already said on his twitter that unified accounts are in for this subscription thing.
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litrock

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#6  Edited By litrock

Constant endurance runs. 
 
No, probably not, but I'd still love to see more of them. Two-ish is not enough!
 
Either way, I'll probably pony up for this just in order to reimburse GB and the other WM sites that have offered me hundreds (if not thousands) of hours of entertainment.

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litrock

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#7  Edited By litrock

Because the Japanese aren't really interested in making realistic characters, for the most part. Persona, for example, is anime. It's not white, it's not japanese. When a japanese person sees an anime character, they don't think 'that's a white person' because the reason the features are the way they are are for expressiveness in the animation, not physical features. 
 
And it's not as if Japanese culture is devoid of Japanese characters. Take Yakuza, for example. They make pretty realistic 3D models of Japanese characters, many of them based off of real people. It's just that there's a much bigger premium on artistic stylization in Japan than there is in the west, where realism has been the artistic (or lack thereof, but that's not really relevant here) push for the past decade or so.

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litrock

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#8  Edited By litrock

Hey, so these guys made an interesting game, right? And it makes people feel something and some people think and some people really just appreciate the beauty. Like a movie, or a painting, or something ... y'know, artistic. And then because they want to get paid, they try to sell it. 15 dollars seems pretty good considering how much time and money goes into games. Hell, that's less than you pay for a 3D ticket these days, and that only lasts 90 minutes and you don't get to keep it.  Sooooo ... longer than a movie, but costs less? For an interesting experience, that sounds pretty good to me.   
 
Oh?  You mean you insist on buying games that are X fun per hour or Y hours per dollar or no buy?  Maybe you never heard of Super Mario Brothers, which was $50 and could be beaten in about an hour. Or Portal, which initially sold for $20 and lasts about 3.  Are those not enough hours per dollar for you? What exactly do you want out of your games? 

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litrock

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#9  Edited By litrock
@demontium: They also gave Modern Warfare 2 a 5/5 and you paid 60 dollars for a 6 hours campaign. In that respect, Limbo's like ... twice as good, right?  
 
Dollar value propositions are for fools. Give it up.
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litrock

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#10  Edited By litrock

Sony did a pretty good job killing the PSP without Nintendo's help. I mean, I like my PSP, but ... man, that's a sorry platform for games. Aside from the rare crazy Japanese game, it's bad-port-city.