I think it's funny how everyone who is for keeping supers always mentions that it makes things "fun" or "interesting". My guess is these are casual players who grew up in this modern era of gimmicks in multiplayer games to give them flare.
None of these people say speak to the competitiveness supers either provide or take away. I guarantee of mlg ran this game, they would request a super free, radar free, and possibly heavy free game mode, just like they have to do in just about every game released these days because the inherent design is not competitive, even if it's more fun to the casual player.
I come from an era of gaming were you had your primary, maybe grenades, and that was it. It's was gun on gun, tactics on tactics. Games like unreal, quake, counter strike, day of defeat, halo 1. Games where tactics trumped all. This is why I dumped CoD after MWF 1. They added to many gimmicks that allowed bad casual players to get kills on competitive good players.
Kill streaks, supers, heavies, etc. don't make the game more fun for me they make it less fun. It's not fun to die to something that took no skill or tactics to use and which I had no way of avoiding. It's nothing but mercy kills every 3min or w/e so bad players can at least have a fighting chance of getting some kills.
I most definitely will not play crucible anymore other than for bounties until they provide a mode without these gimmicks and give me a real competitive shooter.
P.S. Why is the infatuation with all multiplayer games becoming these fast paced cocaine infused chicken fights? Why does every dev now want to make games where it's people sprinting and hoping all over a map at light speed. Whatever happened to making slow games that required intellect and tactics instead of a fast internet connection an ability to play on max controller sensitivity. This is why I do t play FPS shooters multiplayer anymore. They've all followed the same trend, speed the game up, add gimmicks, the kids will like it. Well I don't. I'll be on my PC playing MOB, MMO's, RTS, and other games that actually require a brain to be good at, not just a twitchy thumb.
If you don't like the type of game that Destiny is, you're free to play something else. However, it's silly to suggest Destiny should be more like the kinds of games you like for no reason other than you don't like what it is.
I also strongly disagree with the idea that supers "take no skill" and reward only bad players. Many supers have a counter, and the ones that don't have tells to allow you to avoid them. Still, you're right that they are sometimes unavoidable, but like all aspects of the game good players will always win out. A bad player may nova bomb or fist of havok in a 1 on 1 situation and get a single kill, whereas a good player will use their super to get big multikills, shut down enemy supers, or deny heavy ammo or capture points. Anyone that has played Trials of Osiris knows that supers are anything but free kill buttons, skillful super usage is an important part of being a good player. Super are a key part of Destiny and give it its own flavor compared to other multiplayer shooters. You're free to play something more suited to your tastes, but let Destiny be Destiny.
This thread is 8 months old and you're a 1 post account that will probably never see this response, but whatever.