ll_Exile_ll's forum posts

#1 Posted by ll_Exile_ll (2060 posts) -

@joshwent said:
@ll_exile_ll said:

That won't be an issue with a system that is in place at the launch of a game (Fallout 4?).

If only I could have an ounce of your optimism. ;)

I'm not saying their won't be issues or that everyone will accept it immediately, but at the very least we won't have a bunch of mods that were free one day and behind a paywall the next. I think people will generally be more accepting if they don't feel like things are being taken away from them.

#2 Posted by ll_Exile_ll (2060 posts) -

@joshwent said:

Pour one out for the thousands of people with no direct chance at getting into the games industry, potentially having their dreams of working indirectly on a game come true.

Of course, Valve could have implemented this better in general, but the reaction was nothing but an entitled slap in the face of any hard-working folks hoping to be able to work even harder.

I just hope this hasn't scared other devs away entirely from opening their games up to paid mods.

I don't think this is the end for paid mods. I expect to see it return, ideally launching with a game rather than being added close to 4 years after the fact. I think the very idea that specific mods that were once free became paid was a big part of the backlash. That won't be an issue with a system that is in place at the launch of a game (Fallout 4?).

#3 Posted by ll_Exile_ll (2060 posts) -

I don't think the release schedule really benefits the consumers, but it's certainly good for Telltale. If they were waiting to release these games until all the episodes are done, you're looking at one or two releases a year. With the episodic structure, they are in the news every 6-10 weeks (more often if they have multiple series going at once, which they usually do). Year round you have people talking about Telltale releases, reviews of them going up, and just generally a much bigger mindshare for the Telltale brand than if they put out one or two full games a year.

#4 Edited by ll_Exile_ll (2060 posts) -

@viking_funeral said:

@ll_exile_ll said:

Disgraceful? Really?

You don't find the idea of in game pop-ups disgraceful?

This person created content you get to use for free. I agree there was maybe a more elegant way of implementing things, but I don't see a problem with them asking the user to consider paying if they are enjoying the content. I feel it's disgraceful that people think it's unacceptable for someone to want to be paid for their hard work.

#5 Posted by ll_Exile_ll (2060 posts) -

I've been slightly indifferent to mildly annoyed by the idea of paid mods, but this seems like a massive warning sign of what the paid mod community might look like. How long has it even been since paid mods have been allowed? A couple days? Disgraceful.

Disgraceful? Really?

I understand this is a big change, and there have been many missteps in handling this, but how is disgraceful for someone to want to be paid for their work? I know it's a lot more complicated than that and there are many sides to this discussion, but I think some people need to re-evaluate their idea of what should and shouldn't be free.

Many of the mods being charged for aren't worth a cent, but many of them are. If someone spends hundreds of hours of their own time creating a high quality piece of content, they should be allowed to charge for that without being labelled as greedy sellouts by a bunch of people that just want free content.

I think the bigger problem is Valve's ridiculous 75% cut for doing literally nothing other than hosting the content on their marketplace.

#6 Posted by ll_Exile_ll (2060 posts) -

I don't get it. Unless you're seriously hard up for cash (in which case gaming is the least of your concerns), why not just hold onto them? What is the harm in boxing them up in the event something comes along you want to play? You'll feel like a dumbass if you find yourself re-buying consoles in a year or two because some exclusive game you really want to play comes out.

#7 Posted by ll_Exile_ll (2060 posts) -

@cwal37: They've mentioned in the open Q&A they had a few weeks ago they know about the necrochasm. It's probably going to get adressed in the next exotic weapon rebalance which they said they were going to get to at some point.

If there's one thing I want them to improve in destiny 2 aside from amount of content and story, it's the timeliness of their updates. Being stuck for what will probably be 6 months with that pile of garbage exotic weapons is just unacceptable. Like everything in this game, it's probably going to be fixed eventually, just months too late.

Yeah, the fact that they have just this past week fixed the portal shenanigans in VoG which have been present since week 1 in unacceptable.

@ll_exile_ll said:

@splodge said:

I would really like to see what the difference between regular Destiny gameplay and a horde mode would be.

A horde mode is something my raid group and I have all thought would be a great addition to Destiny for quite a while now, though I don't think any of us expected or wanted it to come at the expense of having a new raid. Still, a horde mode in Destiny could be great, and I know I personally could live without a raid for House of Wolves if this mode turns out to be just as good as the raids have been.

The problem with a horde mode is that there is not really any regular combat challenge that is actually hard in the entire game. If their horde mode is just a big arena with a bunch of enemies and a few modifiers I can see us getting through it like a knife through butter. Raids are challenging because they require coordination and have hard and varied objectives with harsh time limits. If the arena is just ''kill those enemies, there is a lot of them'' that is a problem 3 gjalahorns, 3 black hammers and 3 fate bringers can solve with ease, especially if we can get that stuff to 364.

As far as potential challenge in a horde mode is concerned, I think they could find a way to make it challenging in a satisfying way. Firefight in the Halo games was great because more skulls were activated the further you made it. By the end every skull would be active and things would get very challenging. I think something similar for the arena mode could be great as long they add some new and more interesting modifiers (the current ones have been stale for a while). They could make things more interesting in other ways, (ME3 style objectives, Gears 3 style fortifications, etc) but who knows what they end up doing.

The approach I'm taking is not to jump to conclusions about what exactly this mode will entail. At the very least this will be something completely new to the game, which has been a rarity. I would have loved a new raid, don't get me wrong, but this could end up being really great in its own right. And honestly, I'd rather something new than another 30 min raid on the level of Crota's End (which is not nearly as good as VoG). If it turns out we get this new mode now and a much meatier and more substantial raid with the comet, that would okay with me.

#8 Posted by ll_Exile_ll (2060 posts) -

I mean realistic gameplay.

And you ****ing act like a 5 year old @sinusoidal.

Oh sorry! You ARE a five year old,****head, period

Man, way to fucking go nuclear over nothing. I don't know what in that post you've percieved as a slight against you, but going straight to personal attacks loses you the high ground immediately.

#9 Posted by ll_Exile_ll (2060 posts) -

@splodge said:

I would really like to see what the difference between regular Destiny gameplay and a horde mode would be.

A horde mode is something my raid group and I have all thought would be a great addition to Destiny for quite a while now, though I don't think any of us expected or wanted it to come at the expense of having a new raid. Still, a horde mode in Destiny could be great, and I know I personally could live without a raid for House of Wolves if this mode turns out to be just as good as the raids have been.

#10 Posted by ll_Exile_ll (2060 posts) -

@nickhead said:

I can wait, but what concerns me the most is that they did not confirm the Raid will be included in the current season pass. If they try and charge extra for that, I'll almost have to walk away. The raids get old, sure, but it doesn't change the fact they were some of the most interesting experiences I've had in a shooter.

The expansion pass is specifically The Dark Below and House of Wolves. The next raid they're talking about is more than likely part of the all-but-confirmed fall "comet" expansion, which is not part of the expansion pass.