It totally depends on the game. Take Breath of the Wild and Tears of the Kingdom. To me, this is perfect case where iteration can take something and make it much better. BotW had a lot about it that was fantastic, but it was by no means perfect and there were a lot of elements that I thought could stand to be improved upon. Taking that solid foundation and building on it while improving upon its shortcoming is the ideal path for the next game. Trying to take the next game in a totally new direction would feel like a waste of the untapped potential of BotW.
In other cases, iterative sequels can feel less exciting. If the sequel is unable to build upon what the previous game did in a meaningful and interesting way, it's probably better to just try something new. I feel like you see this with a lot of third entries in a series. The first game is the proof of concept, the second iterates and builds on the first game to a strong degree, but by the third there isn't much room to take the idea further and you end up with a game that is technically a bit better than the second, but feels far less impactful. See Uncharted 3, Shadow of the Tomb Raider, Assassin's Creed Revelations (Ezio's third game), Mass Effect 3, Dead Space 3, and many others I'm probably forgetting.
Considering this, I think it was actually a very smart idea for the God of War Norse sage to wrap up in two games. I liked Ragnarok, but if they tried to do another one of these without shaking things up a lot I think it would be one too many.
Log in to comment