By LlamaLlama 11 Comments
So I finally got to start playing Enslaved, while neglecting my university midterm studying. I'm a slow player so I've just finished Chapter Two with its boss fight. It's the first action boss fight I've played since Prince of Persia, so I started thinking about the concept.
I've always found the idea of the patterns in a boss fight to be odd, I understand the concept, but it's not what I think makes it interesting. However, other games without them aren't much better. As much as I like Bioware, I've always found their boss fights to be rather lackluster.
So, what do you think would make boss fights better?
Personally, I think the spectacle should be increased. I've always like the action movies, like the Indy movies, where the hero gets the crap beaten out of him and overcomes the odds. Games like to enpower us, but than boss fights give away to three results:
1. You beat the crap out the boss
2. You get creamed
3. You win by the edge of your teeth
I want more of 3, even if it's more spectacle beyond your control. It's fun to be the enpowered hero, but the boss should a challenge, someone worthy of your effort. They should be your equal or better.
QTEs are a good way at this, but not what I'm going for, but than again, I have a terrible reaction time and button mashing skills. QTEs should never decide a fight, just add to the spectacle. I would go as far to say that they shouldn't cost you health, just making it seem like it's was a more challenging fight when you fail the QTE. I would even have successful counters that still end with you getting beaten up.
So once again, what would you do? I realise most of my ideas are merely cosmetic changes, but it is a start to brainstorming. What do you want? Or do I have it all wrong? (Probably)