Something went wrong. Try again later

Lobst

This user has not updated recently.

172 2525 24 16
Forum Posts Wiki Points Following Followers

About "Supporting Original Artists" in the Videogame Industry

So, Double Fine came out with Brutal Legend last year!  It was new, unique, artistically inspired, cleverly written, and ultimately beautiful!  You couldn't describe it in a single sentence, though, unless you decided to fudge a few facts: "Jack Black kicks metal ass in a rock-inspired open world" doesn't begin to describe the proto-RTS enhancements they added onto what was initially sold as a God-of-War-style action-slasher game, and ultimately, it was a wash.  People defended it to the death, though, citing the genius of Tim Schafer, creator of the stylistically perfect Psychonauts, and how he had done the game industry no wrongs up to that point -- and he really hadn't, but this came with an unintended side-effect.  Schafer has unwittingly created for himself a cult of personality, mostly through amazing blog posts and wonderful adventure games; games where the focus is on the writing.  Brutal Legend attempted to nudge the focus over to the game underneath the writing; as a result, a lot of people -- myself included -- were totally baffled and disappointed.  Tim's writing was good, but it wasn't enough to make me want to play a game I didn't sign up for. 
 
Believe it or not, this tragic story has a moral!  People, don't buy games because of the personalities behind them!  Games can be artistic masterpieces, but they're also consumer products that you're expected to interact with!  Wait until the overall "picture" of any given game is complete enough to see if it's fun, first!  If it isn't, you can still feel free to attempt to sway market forces in the direction of an artist, personality, or game development wunderkind, but ultimately, your money is sending the message that you're willing to consume anything a certain person-of-games is willing to throw out onto a disc.  This is bad business from a consumer standpoint; it hardly ever works; it only results in bitter disappointment! 
 
Maybe this is a side-effect of an instinctive behavior of Internet people to dramatize something they're passionate about?  Regardless, here are some words to live by:  Videogames aren't "causes" that need to be "supported".  Brutal Legend sold at least a million copies worldwide, according to the dodgy site VGChartz.  That means it probably turned a profit (especially considering most of its development costs were likely already paid for by Activision), but even if it failed, it wouldn't have been a death knell for the concept of "good writing" in video games.  Plenty of video games are written well -- the Persona series, the Telltale adventures, Banjo-Kazooie, Borderlands, and Prince of Persia are all brilliant examples of games that have excellent and clever dialogue, a few of them have a narrative structure that trumps anything Brutal Legend was capable of, and all but one of those games/franchises have seen moderate success!  You shouldn't feel obligated to buy a game you feel weird about, just because Internet people tell you it's "important!" 
 
And if a game you're looking for focuses all its promotional media on the non-game aspects of it, wait for a review before you buy it!  I've learned my lesson; have you?

2 Comments