Best of 2009
Lobst: Best of 2009
Lobst: Best of 2009
This game has three modes, and every one of them is solid enough to last you a long while. Playing it is inherently satisfying to my destructive urges; now if only I could be fifty-feet tall while I bust down these buildings...
Nails the Diablo mechanic of grabbing/upgrading loot/abilities and using them to become more and more powerful as the game progresses. Also has a pretty nice art style; too bad the ending is trash :(
This is a two-dimensional platformer that was released in 2009. It's beautiful, it sounds excellent, and it has a distinct lack of "gamey" elements outside "get from point A to point B". Endearing exploration at its finest.
A completely novel concept -- first-person BASEjumping in a colorful futuristic universe -- that takes the concept of an "indie game" and removes all arthouse elements from it altogether. Worth it just for the aesthetic.
Everything in this game has a tactile feel in a very satisfying way; it's $3 (with a demo length of half the game) and does a great job of not wasting your time. Anyone with a knack for surreal puzzles should try it.
Practically everything a car fan could want, with an enormous number of cars, tracks, and customization options; the only car game (to my knowledge) where you can take a Volkswagen Rabbit and make it run like a Ferrari.
Does a masterful job of replicating the "feel" of 8-bit games; though the atmosphere is a little clunky, the games themselves are spot-on -- Guadia Quest is my favorite because it's clearly the longest.
Skate 2 is Skate 1's equivalent of Guitar Hero 2 to Guitar Hero 1, featuring enormous improvements to the visual style, the core mechanics, and the system of advancement from its predecessor.
Lego Rock Band represents many of the elements I've been pining for in Rock Band games: a nonsensical story, crazy setpieces, a wacky atmosphere, and guilty-pleasure music.
I've played only a bit of this, but I know already that it as a top-down GTA game it does a spectacular job. Every mechanic makes sense with the DS controls, and it maintains a satisfying arcadey feel from which GTA4 unfortunately strayed away.
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