LobsterVendetta's forum posts

#1 Posted by LobsterVendetta (116 posts) -

It probably wouldn't be something most would want for the series, but I always wanted to see a Terminator-like dude, considering the first movie was like a strange version of a horror/slasher film. A computer virus would be pretty cool too.

#2 Edited by LobsterVendetta (116 posts) -

I sometimes dislike topics like these because I feel like I need to put some explanation into the choices I've made, but then that feels rather arrogant since...well...who cares about what I think? Still, I can't help it:

1- F-Zero X:

Aside from the fact that I really enjoy arcade styled racers, it is rather difficult to describe why I love this game so much. I'd say the biggest part has to do with the fact that the F-Zero series has characters, something I was surprised of that a racing game would ever bother doing. I consider similar to fighting games, F-Zero bothered to put faces and back-stories to the racers involved. In F-Zero X I loved the Western Comic Book look the characters had and the artwork in general. The memorable "metal" soundtrack complimented the characters and gave the game a bit of a rough, busted and deadly atmosphere. The vehicle designs were simple yet iconic, and the sense of speed was amazing at the time. (and still is quite effective)

The rival system was also an interesting way to add a bit of character into the game (Fun note: The usual 3 "rival" racers that would keep close to you when playing as Captain Falcon are usually his enemies, Black Shadow, Blood Falcon and Samurai Goroh) and I must admit I loved the fact that destroying your competition was a viable option to win. Sadly most of what I liked about it was not present in F-Zero GX aside from the even faster speed, but that is a whole nother topic.

2- Streets of Rage 2:

Many can look back at the brawlers/beat em' up genre and see them as shallow games (aka Konami beat em' ups), however I feel Streets of Rage 2 and the series in general could be seen as an exception. It is shallow only if you want it to be, as it has enough nuance or options for it to make it a fun game to master and play with more "complexity" outside of bashing the attack button. This game also has some rather impressive pacing, especially when it comes to introducing new enemy types in each level. Most bosses are introduced in very memorable ways (Barbon ripping his shirt when you first meet him in a rainy back alley to Shiva standing beside Mr. X and jumping into the fight) and of course the music was awesome. As a whole Streets of Rage 2 is what I used to believe a video game sequel should be; bigger, better and an improvement of ideas the previous iteration had created.

Streets of Rage 3 (or rather Bare Knuckle 3) was, from a gameplay and story standpoint at least, a better game but sadly inconsistent and dull level design, drawn out fights and boring new enemies ultimately made it less enjoyable for me.

3- Deadly Premonition:

To call DP "so bad it's good" would be to discredit the game, though I can certainly understand why people would see it that way. I guess I can't say more about it than what has been said over the years already (and with the Endurance Run and all), but for me never has a game covered some many bases successfully. At times it was scary, other times it was funny, dramatic, charming and towards the end quite sad. For me it will always be an unforgettable game that I will play through at the end of the year, every year till I get all the achievements...or rather trophies with that supposed Directors Cut version coming out on PS3.

My apologies for typing so much in this post.

#3 Edited by LobsterVendetta (116 posts) -

I usually do videos based on games nobody cares about, particularly for that reason, so that anybody who does actually care about it may find some content for it. (if I had a Kinect, I'd totally do a Diabolical Pitch playthrough) Achievement guides, ripped music, obscure collectible guides...and a whole mess of Streets of Rage related videos.

I wish I could do boring and informative reviews, but I don't have a microphone and I don't know what a good one is.

#4 Edited by LobsterVendetta (116 posts) -

Recently? I'd have to say Ghost Recon: Future Soldier. It was one of the few games that I didn't bother playing through the campaign for a second time. (Hell, I played Mindjack far more than this) Albeit it was my fault for not following the game's development, as I was under the impression that you would be using cool future tech, doing cool secret future tech stuff but instead I got something that just about as regular as anything else and just as boring. Splinter Cell: Conviction was about as Future Soldier as Future Soldier was. And then the "story" which at one particular scene claims the plot pieces are starting to come together, dumping out names and terms without any real faces so ultimately I had no real understanding of what was going on. (Russia did..., ---tov, and they are bad) Or rather, I had realized I simply didn't care about what was going on.

Since I had rented the game I boned myself out of multiplayer, not that it would matter because I just didn't have fun with the gameplay in general.

@me3639 said:

However, if you want a really booooring game Red Faction Armageddon comes to mind. I think its biggest flaw was it dragged on way to long. I remember saying to myself will you end already, please.

This is pretty much how I felt about Armageddon towards the end. Killing those damn creatures over and over became so mundane, even with the crazy weapons and upgrades you get. (And I also couldn't stand Darius' Riddick lookin ass) This is basically the game that made realize most people miss out on a particular point when arguing about game length. I understand the price argument, but some games just aren't meant to be that long or they risk overstaying their welcome. But that is a whole nother topic.

#5 Edited by LobsterVendetta (116 posts) -

Goddamn it, I loved WWE All-Stars since it was the closest thing to a current gen Kinnikuman game as I was going to get and I would have loved to see more of it. A damn shame since the way I see it, pro-wrestling games should be crazy like this than all that "simulation" stuff the annual games pull off. (Of course, there is always room for both but I they haven't really made stuff like this in years.)

#6 Posted by LobsterVendetta (116 posts) -

I got claimed mine as well. I wasn't even planning on buying this game but hell it's free so I may as well try it out.

Also thanks Trials Evolution.

#7 Posted by LobsterVendetta (116 posts) -

@Muerthoz said:

No love for SWAT, Navy SEALs, or GSG9?

Most people seem to dislike/forget the modern warriors, though personally I found them to be some of the better episodes as well as having some of the best "simulations". (Who can forget the dancing Medellín Cartel member?)

#8 Edited by LobsterVendetta (116 posts) -

All of the warriors in the poll were from seasons 1 and 2. This actually made me smile, thank you DRAGONS.

Also, I go with French Musketeer.

#9 Edited by LobsterVendetta (116 posts) -

@Napalm said:

Really? Tell me more about this.

Well it isn't a big conspiracy or anything, it's just that in later soapboxes I noticed that when Sessler is about to go on a rant or go off topic the footage gets cut and jumps to him back on topic. That is at least in the few of the newer ones I watched. (Which caused me to stop watching them)

I watched Sessler's Soapbox to hear him speak his mind, no matter where it went, like Jeff's Jar Time.

Uncensored Sess if you will.

#10 Posted by LobsterVendetta (116 posts) -

Oh man, I definitely look forward to this Bombcast. While I am aware that Adam Sessler left G4, I haven't heard him talk since 'Sessler's Soapbox' started getting heavily edited. (Let the man rant for goodness sake)