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Loiosh

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Loiosh

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Minecraft seems like an odd idea, but then, so did Borderlands.

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Loiosh

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#2  Edited By Loiosh

@heyguys said:

I think I can succinctly summarize the OPs thoughts, mostly, with my own and that's that I have no problem with feminist, structuralist, or critical theory based evaluations of games, they're media they should be analyzed, my problem is that the gaming press is really bad at it. The gaming press is seldom, if not always unqualified to pursue these critiques, they exercise zero rigor, they're ignorant of the history of these movements, and, well, they're lazy and trying to roll a bunch of competing interests into one review.

With the exception of formal rhetorical criticism like Anita is giving, I agree with you in general. However, there are specific commentators who are great at speaking about this even in their reviews. Danielle over at Polygon is one such example. She has a different perspective from most, and it's been a delight to read her writings and hear her on Idle Thumbs. In general, yes, but there are specific good people to follow if you're interested in reading further on feminism or critical discussions. Another good one is Patricia over at Polygon.

I've spoken a great deal on the website I assist with in regard to Yuko's point about the 'value' of females to gaming, and yes, that's exactly what you are imply here, 'that most people buying games and paying most companies' bills are men.' not only is that factually incorrect, but it is a dismissal by irrelevance. Income does not matter to the discussions, which is why your discussion is poisoned from the start. Especially saying something like this, "Fact is, you're not going to find a lot of ladies who spend enough time (or, more importantly, money) on games to make a dent in traditional "Men first" thinking."

That point can be directly contested by letting developers themselves speak about this. Here's an example from the best game of the year last year. I'm going to quote one of my fellows from another site:

"Neil Druckmann, writer of The Last Of Us, gave a talk about the development of the game's script. It actually started out as something misogynist. The infection in the game only affected women, so you'd basically spend the whole time killing female zombies in brutal ways.

In the speech he directly brings up Anita Sarkeesian's series and the impact it had on him. The end result is that the central character of the story became Ellie, a well-realized teenaged girl and not the middle-aged white male that the game is ostensibly about. He outright says that on TLOU he had a "secret agenda" to make "the coolest non-sexualized female video game protagonist".

Aside from being great from a representational standpoint, this also resulted in maybe the best ending from ANY medium from last year. Giving us something other than a male protagonist with women as window dressing gave us a much better story.

Aside from being the logical and good thing to do, diversity in characters and representation leads to more variety and more interesting stories.

Link to relevant part. Massive spoilers because its a post-mortem: http://youtu.be/Le6qIz7MjSk?t=30m50s

The really good stuff is at 37:30, but the whole thing is worth watching."

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Loiosh

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#3  Edited By Loiosh

@Ujio said:

Congratulations, gaming industry. You've finally found the ultimate scam to milk the most money from your user base outside of online passes.

This is what you're calling a scam? If you want to call something a scam, start with Hardcore Tactical Shooter, a kickstarter just to get the developers money so they can say 'look we got money, now fund us' to publishers.

This is a legitimate and interesting pitch.

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Loiosh

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#4  Edited By Loiosh

@Grissefar said:

@patrickklepek said:

@Grissefar said:

C'mon Patrick, you can't ask me to read all this. I really think this information would be better conveyed through a Quick Look.

Nuke it from orbit.

I guess it's sad that these replies are negative in nature. It's just a dream, but, an interaction like this would really please me: [...]

Really sorry for pissing you off though - I guess I would be pissed off too if someone told me to make a video when I had just written an intricate article. Ha! Ha!

You told a writer that all of the effort of his primary job was worthless and expect to be patted on the back?

He has every right to dismiss you as he did.

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Loiosh

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#5  Edited By Loiosh

What an excellent article. I'd like to see more from Brian!

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Loiosh

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#6  Edited By Loiosh

Temeraire Lettered edition: http://www.subterraneanpress.com/Merchant2/merchant.mv?Screen=PROD&Store_Code=SP&Product_Code=novik

$300 book

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Loiosh

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#7  Edited By Loiosh

@J12088 said:

Lol @ people still doubting the truth in an effort to defend valve. Fucking fanboys.

Doubting what truth? The truth is that Valve insists their game work with whatever DLC the game supports. Crytek penned a deal that excluded the Steam version of Crysis 2 from future DLC. Valve delisted them.

Is there something to defend in that? Quite frankly, that just looks terrible on Crytek's part. One of the major issues I have with Origin is that it does not auto-patch games. Good luck finding those patches you'll need in 5 years.

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Loiosh

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#8  Edited By Loiosh
@Rmack said:
" I can't seem to adblock it in Chrome :(

I don't mind like or share buttons, but those widgets are always so tacky looking. 
"
This is why I don't use Chrome. It also won't block flash overlay ads like JTV/Ustream use. The FireFox version, of course, works perfectly.
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Loiosh

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#9  Edited By Loiosh
@Kesselrun:
It's easy enough to remove with a style editor (like greasemonkey or that other blocking one). I have facebook.com/plugins/* blocked (along with some other annoying ones like .addthis.com^)
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Loiosh

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#10  Edited By Loiosh
@get2sammyb said:

" @evanomeara said:

" Man this is some fucked up shit, can't believe how inept Sony are. How could they not encrypt personal data "

You better get your ass off the Internet then because it's not common practice to encrypt stuff like names and adresses. If they encrypted everything (Iike people are expecting) it would kill performance of the network.
Xbox Live's user data is entirely encrypted. It is also not accessible from a single console / user account / dev console. The access is specifically restricted to prevent breaches like this.

Microsoft talks about their attack profile work here: 
http://blogs.msdn.com/b/larryosterman/archive/2007/09/21/threat-modeling-again-threat-modeling-rules-of-thumb.aspx

There's a much larger and better article out there, but shacknews is down so I cannot find it.
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