I literally can't imagine how PS4/Xbone versions of Rayman Legends could/would look better than the PS360 versions we have now, unless they're making it 4K or something. Performance and artwork is pretty much perfect as it is. I mean, I guess they could cut out the loadscreens or something, but those actually serve a purpose, so that'd be a change for the worse.
LoktarOgar's forum posts
That's 140 million I'd rather have seen spent on a localisation of Yakuza 5.
But now maybe they can hand it off to Atlus? Can't you look at this in both ways? I mean, won't it be possible that Atlus will now start bringing over Sega products Sega doesn't want to bring over themselves?
The other way obviously being that Sega will get in the way of Atlus bringing over stuff they otherwise would.
Okay, but then aside from not having gliches, what do you think the game might have done differently so that the gameplay doesn't hinder the immersion? Because now it mostly just sounds like you're saying "I experienced a bunch of glitches that the reviewers didn't seem to have, and that is the only thing that bothered me about the game." Jank comes with the territory of being a video game. I don't think anything is going to ever change that. If anything, as game development gets more ambitious, it's only going to get worse.
It sounds to me like you're saying that the "gamey" aspect of a game cannot coexist with immersion, which I find problematic. I'm not willing to accept that it has to be one or the other. I think The Last of Us is still very much a video game in all respects, and that the immersion aspect is just something it does leagues better than most other games. If you feel a disconnect when you realize you're playing a game, doesn't that just mean that the immersive aspect is so good that you're not used to it from other games, and that it feels weird that a game can be both "gamey" and immersive? I don't think the game is so much trying to be a movie as it is trying to take that which makes movies immersive, and use that for its own purposes (and does a remarkable job of it). It sucks to hear that it was glitches that provided a "wake up call", such as it is, but I experienced no glitches. But even though that was the case and I had the problem-free experience I can only imagine reviewers were thinking about when they gave this game their 10/10, I never once thought or wished I was watching a movie instead of playing a game.
More to the point, I fail to see what your complaints have to do with journalism. Are you saying that journalists haven't paid enough attention to the gameplay aspect when reviewing TLoU? If they have, and I'm not saying that's the case, it's because even though the gameplay is fine (better than fine even, I'd say), there are other things the game does much better than the actual gameplay (such as the story telling and more than that, character building) compared to other games. I can respect that you think gameplay should come first, but that's just not the kind of game this is, or at least where it shines brightest, even though there's a whole lot of it. In that respect it's a less extreme version of The Walking Dead. Do you feel the same about that? At the end of the day, that game is also linear, and gameplay wise it doesn't have much to offer.