By LordAndrew 2 Comments
When I left last time, I had just unlocked Solid Snake. This week, more characters will be unlocked. There will also be big Subspace Emissary spoilers, so watch out for that.
Day 15: But First Let's Talk About That Trophy Gallery
The Trophy Gallery. The place where all the trophies you've collected hang out and do nothing, because they're just trophies. Trophies are sorted by series. Donkey Kong and Yoshi have their own series separate from Mario's. Sonic's series is called SONIC THE HEDGEHOG. It's in all caps, and it is the only one like that. I have to assume Sega insisted, but it looks wrong when the others don't get the same treatment.
Each trophy tells you two of the games that entity has appeared in, and the logo of the platform the game appeared on. When I first unlocked Sonic I noticed that the logo for SONIC THE HEDGEHOG (1991) was absent altogether. When you're working with Sega to get Sonic, why not get the Genesis logo too?
But then I beat classic mode with Snake and get his trophy. Metal Gear Solid is listed as one of his games, and now it makes perfect sense why they didn't bother using the Genesis/Mega Drive logo. If they give that treatment to one third-party character they should do that for both of them, and no one at Nintendo or at Sony Computer Entertainment would allow the PlayStation logo to appear in the game. So instead you see only Nintendo logos.
The fact that they even acknowledge PlayStation-exclusive games is impressive enough.Day 16: Klone KongBack to Subspace I go. Team Magic Children (Lucas and Pokemon Trainer) and the Caped Crusaders (Marth, Ike, and Meta Knight) are each forced into battle with a giant robot. And then they just barely manage to escape capture somehow.Pit tries to take on the Ancient Minister himself but fails. It's unclear who survives the skirmish.
And then a shadow duplicate is created from trophicated Diddy Kong. Diddy Kong himself is saved, and joins the fight against himself. Apparently that's possible.Day 17: Fox Only, Final Destination
"Me only, no items, final destination!" Fox made an awesome face, and gave a thumbs up. His blaster malfunctioned and exploded. Fox died— Fanfiction_txt (@fanfiction_txt) April 12, 2014
It's about time I learned how to use a "serious" character in this crossover fighting game that ends with a fight against a giant hand. I select Fox and take him through classic mode. Then I do the same with Falco, since they're basically the same character.
That was totally fine, but I don't think I'd enjoy playing just Fox with no items. The items and the randomness help make Smash Bros. fun.
Day 18: Hidden in Plain Sight
Loads of new characters are added to the Subspace Emissary roster, though none that I haven't unlocked yet in the main game. The Ice Climbers join the story. I'm not sure why. Does anyone outside of Nintendo really care about Nana and Popo?
Wait, really? They share a character page here on the site? That seems wrong. Shouldn't we rectify that?
The cardboard box seen on day 12 shows up again. Someone comes out. It's Snake!
Snake tries to hide from Meta Knight and Lucario, but Lucario can see through the box. Uh oh! But more enemies appear, so they set aside their differences to fight them off.
Day 19: He Has Metal Joints
Samus and Peach race through the Subspace Bomb Factory and come face to face with the Ancient Minister himself. As more heroes catch up with them, a holographic Ganondorf reveals himself. He orders the R.O.B. units to attack the Ancient Minister. The Ancient Minister's ministering outfit is destroyed revealing him as a R.O.B. himself.
Refusing to be a part of Holo-Ganon's plot any longer, R.O.B. joins Team Nintendo. With his help, Team Nintendo defeat Meta Ridley and escape the Halberd with seven seconds to spare. They live, but a gigantic Subspace Portal is opened.
R.O.B. is now playable. Events 21-28 are unlocked.
Day 20: May 20, 2014
In Subspace Emissary, Team Amazing Heroes take on Ganondorf and Bowser. With their awesome ship destroyed, the villains retreat to Subspace. Our heroes follow.
Ganondorf works alone, except when he works with Master Hand. Bowser is of no use to him any more, so the Koopa King is turned into a trophy.
Master Hand is in fact being controlled by a figure known as Tabuu. Master Hand tries to break free of Tabuu's control. Tabuu is unimpressed and quickly puts an end to Master Hand's nonsense. Team Nintendo show up just in time for Tabuu to trophify them and steal their stage data.
King Dedede's King Dedede badge, which I never mentioned before, allows Luigi and Ness to break free from the trophination spell. Luigi, Ness and Dedede make their way to Bowser, collecting the trophies of their fallen friends along the way. They reach Bowser, and Dedede defeats and subsequently frees him. When Bowser sees what Tabuu has done, he joins the heroes' team.
More heroes and villains are saved and forced to work together. They begin to ascend the magic staircase atop which lies the magic stage orbs.
Today is May 20, 2014. I try to get onto the Nintendo Wi-Fi Connection for the last time, and am met with the following message:
Nintendo Wi-Fi Connection service for this software has been discontinued. Visit support.nintendo.com for a list of current Wi-Fi Connection-compatible software.
It's too late. I failed to stop Tabuu in time, and he has destroyed the Nintendo Wi-Fi Connection.
Day 21: The Great Maze
Previously I had used the final day of each week to play some other game (Super Smash Bros. (N64) on day 7, Mario Kart Wii on day 14). But I will not do that today. I am so close to the end of Subspace Emissary, I cannot simply leave it like this.
The only level that remains is the Great Maze. It is much larger than any other level. As it is created from the stage data Tabuu stole, it actually contains parts of previous levels stitched together. It is also filled with every boss previously fought.
I complete the Great Maze and beat every boss. Now it's time to face Tabuu. Sonic appears, launches the first attack against Tabuu, and then the real fight begins.
Unfortunately, by the time I accomplish this it is late and I need sleep. I did not want to do this, but I will need an extra day.
Dawn of a New Day
I fight Tabuu again and again, failing every time. I have six characters to do this with, but it's not enough. I apply more stickers to increase my characters' damage, realize they don't stack, and replace them with better sticker combinations.
After several more attempts, Fox finally manages to land a final blow on Tabuu. Locations are recreated from the recovered location data and the world is restored.
The credits finally roll. As Suda 51's name scrolls by in the special thanks section, I finally take notice of the pun.
Subspace Emissary is 89% complete. I have several new songs available. I can now do boss battles.
There are also three characters that remain locked. These are all things I will do later, but you will be spared from the details.
I really liked this game. The online had issues that prevented me from getting full enjoyment out of it, but single-player was very satisfying. The Subspace Emissary adventure mode had much more content than I was expecting, and there is still reason for me to go back to it.
I'm looking forward to playing the new Super Smash Bros. for 3DS / for Wii U too when it comes out. I'm sure the online will have improved, and hopefully the skills I've learned these past three-ish weeks will actually be useful.