I enjoyed Getting Up a lot. The story ended up being a bit ridiculous, but it was a great game. Especially when I got to torch people with a spraycan flamethrower. It definitely doesn't get the recognition it deserves.
The game is only a few hours old, and I've already come close to rage-quitting. Whenever you die and revert to the last save point, all the enemies respawn. I don't mind it so much; a game "forgetting" which enemies are dead after loading is definitely Metroid-ian. The problem comes in during one specific room encounter. The first time you get to operate a turret, there's a room full of baddies waiting to be mowed down. There's a save room directly adjacent to this room, and when you revert back to this particular save room after death, all the enemies in the turret room respawn. Only now you're not on a turret. It's almost impossible to prevent yourself from being spotted, so it becomes a matter of spray and pray. Even after reducing the difficulty, it still took a couple tries to clear the room and move on. I'm taking a break for now, but hopefully there won't be any more frustrations to keep me from playing later. It would be a shame if something so minor kept me from enjoying what is an otherwise entertaining experience.