My top 4 games of 2015 or the I didn't play a lot of games released in 2015 awards
By Lost_Remnant 0 Comments
2016 is now officially upon us and I thought I’d take a little time to talk about my favorite games of 2015, of which there is only four. Yes, four! Even if I wanted to make a list of ten videogames I played in 2015 regardless of how I felt about them, I could only give you six. So to compensate I’ll add some misc. awards in-between my top four. I’m going to even shamelessly ape a giantbomb award category for my own nefarious gain. With that said, let’s do this thing.
4. Resident Evil: Revelations 2
I’ve been a fan of the Resident Evil series since I was in elementary. My love with the series started with 2, where the shambling horrors of the night, lickers, and those two lovable assholes Mr.X and worst father of the year mutated William Birkin made my life in raccoon city a living hell. As a child RE2 was pretty damn terrifying for me and made a lasting impression and a spark a long time love affair with this silly ass franchise. Resident Evil has seen hard times, six was mostly a mess with a few good bits, Operation Raccoon City was the definition of a boilerplate shooter, and those CG and live action movies continue to be pretty bad.
The revelation games while not perfect have proved to be good distractions. It bridges that gap better than six did in trying to mash the balls to the walls action of later years, and slow pace of the older games. The series also attempted to bring a little more camp back into the fray, the second game is a little more reserved on the ham than the first but still goofy in spots. Since this is a Resident Evil game you can certainly expect that the protagonists continue to live their exotic lives of being involved in biological experiments and other such dangerous situations. To the point where it’s out of the realm of coincidence and probably the work of some turbojerk deity who gets his kicks by only screwing with eight to ten individuals over a period of years. If you would like to hear more about my turbojerk deity theory, we meet in the basement of a coffee house, the password is Complete Global Saturation.
The story of Revelations 2 is pretty basic, Claire and Moira Burton get captured by a shady group of commandos, and they get transported to an island run by an overseer. Who has given them a virus that responds to fear, if you become afraid to the point of pure panic you mutate into a horrible monster the Claire sections sort of feel like a weird Saw movie with a voyeuristic antagonist trying to test you for one reason or another. To be honest it never comes off being all that great, it’s fantastic seeing Claire again but it kind of left me cold but with most of the enemies being pretty much being jacked up dudes armed with knives and the occasional biological abominations. Combined with a story that again that feels like some sort of weird Saw movie or something of that ilk it left me with mixed feelings.
It was the Barry sections that took hold with me, again I can’t really tell you how excited I was to see the silly old man again. The twist in his sections is that his part of the game takes place six months after Claire’s events. A lot of the enemies you spent time shooting up as Claire have rotted nearly to the bone and come at you like zombies, as long with monsters mutating in another way. They have become super-fast grotesque masses of flesh that will only go down when you find their weak point and shoot it. Barry teams up with a strange little girl name Natalia and you both strive to crack this case wide open. It also allows Barry to reach maximum dad and he even has some silly one liners as well as a call back to the first game.
The real meat of this game for me was how it played and the raid mode. Shooting monsters, chucking grenades at them, customizing my weapons, and healing with herbs are as fun as it always has been for me. The raid mode is where the value lied for me, running through gauntlets, getting new guns and parts, leveling up my character, getting new skills, and doing it all with a friend is addicting. It always has me going “just one more level” as I strive to gain more medals. I haven’t played as much of this mode as the last game which ended up taking nearly one hundred hours of my life, but the hours I have managed to get with my friend who I did everything in the first raid mode with has already proved its weight in gold.
If Revelations is to continue, I hope it continues a trend of bringing back older characters that have been missing in action. What’s Rebecca up to? What about Carlos? Is Billy in some dive bar somewhere drunk off his ass and telling random strangers about that one time he killed a bunch of zombies with an 18 year old combat medic? If none of this is to be, then I’ll be happy as long as it keeps being campy and leeching hours out of me with its superb raid mode.
Animal of the Year: My Dog
I imagine Abigail will continue to win this category for the foreseeable future. It is true that she doesn't have access to cool dog sneaking suits or know how to use stun blades. She did however learn to open the backyard door on her own and when she did it I thought she disappeared to join a mercenary group. So kinda like D-Dog right? Turns out she was just out laying in the sun, one step at a time. We'll turn you into a cute killing machine yet, or she can just keep hanging out on my bed as I play videogames, I can go either way.
3. Zombi
Yes, I know this game is a three year old Wii U game, but I continue to not be in possession of a Wii U and it released this year on the One and PS4. If I can’t get by on this technicality then this would only be a list of three games, let’s just look the other way yeah? I won’t tell 2015 if you won’t.
Zombi is a very interesting game marred by one significant problem but even with that problem I still liked it a lot. The problem being is that the combat is not nearly as difficult as one would initially think, yes you are super weak and if you get hit enough times and a zombie grabs you it is an instant game over unless you are in possession of an item you get later in the game. Ammo can be limited and danger lurks around every corner but don’t fear weary traveler. You hold in your hands the cricket bat wielded by the gods! This thing can take a licking and keep on tickin’ it will make short work of lone zombies and if you can get a handle on crowd control, you can kill entire groups of zombies with this thing without even using a single drop of ammo. So yes the game does become easy pretty quickly but even with that I still got surprised more than once and lost my first survivor to a surprise zombie attack three hours in. I lost my second to a land mine trap I set gone horribly wrong, and my third to pure hubris of thinking one medpack was enough, my intrepid third survivor paid for that confidence with her life.
Walking around Ubisofts approximation of London, scavenging for supplies, beating in zombie heads with my trusty bat, never touching land mines because I clearly can’t be trusted proved to be a great time. The story behind the plague being the result of a prophecy made by John Dee coming to fruition was interesting but that takes a back seat to surviving and looking through all manner of bric a brac for useful items. I even took it upon myself to play through survivor mode, one life and it’s over and made for a fairly nerve-wracking experience since it became more about me trying to get through areas as unnoticed as possible and saving my ammo for the crazy moments. I even did a chicken run through and went through as many survivors as possible just to see how random it was. I eventually settled on a survivor that looked like my dad and felt compelled to keep him alive, you’re welcome dad. 2015 was the year of dads for me, real or otherwise.
Zombi is a game I would like to see expanded upon in a sequel, Ubisoft is almost on to something here with the approach to making the zombies more threatening and random survivors. They could improve upon it by making the melee weapons either breakable or tone down the damage, make the different survivors more unique than just appearance by giving them certain traits. Make a police officer more proficient with fire arms, make an athlete have more stamina and maybe a certain percentage to get out of deadly zombie grabs scot free, maybe make a handyman able to customize his weapons with better stats than other survivors etc. They have a good base game here that could really be turned into something special, but that day might never come.
Favorite Non 2015 Release: Nier
I was not expecting to like Nier nearly as much as I did. I heard the word of mouth, and was vibing with the weird style it had from various videos I’ve seen on it. Over the years though, I lost touch with Japanese RPG’s for one reason or another, they used to be a big part of my gaming time into my late teens but midway into last generation I kind of lost interest except some main stays like the Tales series. Once I got going with this game I warmed up to it pretty fast, it has a fantastic cast of characters, one hell of a soundtrack, and pretty good voice acting to boot, and a great story to tie it all together. The moment to moment gameplay is really rather basic but gets spiced up a bit with the magic system and the bosses throwing projectiles at you like a bullet hell.
I did everything I could in that game, I solved a lot of people’s problems, I cultivated myself a white moon flower, I saw all the endings, I listened to the soundtrack for months. When I think back about the exploits of Nier, Kaine, Weiss, and Emil I can’t help but smile and think about all the great moments that game had and the great music it had to accompany each scene. I’m confident in saying that the music in Nier absolutely makes the game for me; it gave the tragic moments much more oomph. It also weirdly enough continued my theme of dad related exploits as Nier saving his daughter is the main characters motivation for everything he does. I’d highly recommend giving Nier a shot or at the very least checking out the story in a commentary free let’s play so you can see all its twists and turns. Experiencing the story of Nier hit me hard and even got me misty eyed in spots and if it wasn’t for my number one game on this list it would have been my favorite story of the year.
2. Dying Light
It was a year of Resident Evil dads, London dads who looked like my dad, and JRPG dads but it was also apparently the year of zombies for me. I still like zombie games a whole lot but even I was surprised by two zombie centric games, three if you really want to call Rev 2 a zombie game, still that's a lot of shambling undead whichever way you slice the brain eater. Dying Light was a complete surprise and is a lot better than it may have any right to be.
You see, you don’t know what you’ll get with Techland, you can get good but flawed experiences like Dead Island, Call of Juarez: Bound in Blood, Call of Juarez: Gunslinger (I would say this one is just great without any reservations) or pretty bad games such as Dead Island: Riptide and Call of Juarez: The Cartel. I was burnt on Riptide pretty hard, I liked the original game a great deal and to see that the sequel but not sequel being way too similar at too high a price and being pretty damn broken in co-op did a lot to earn my ire and make me nervous about the quality of Dying Light. The game came out and as far as I can tell was met pretty positively but I still elected to wait and bought it last month for a reduced price with some gift cards I had lying around. I don’t regret waiting but I’m glad this game turned out to be as great as it did.
The free running is what elevates this game for me, any game that gives you a fast and fun way to get around the environment usually become a favorite for me. It’s that reason why I loved Sunset Overdrive so much last year. Running around Harran, cracking heads with a baseball bat that has a blow torch taped to the side of it so it makes the exploding heads also emit hot flames proved to be a great deal of fun. The game kept supplying a steady drip of blueprints, new weapons that I was never wanting for new and exciting ways to take the fight to the undead with, my favorite being impact mods. It usually makes zombie heads explode like a water melon or send them flying backwards if you connect with body shots, and the rise from zombie novice to zombie slayer from the skill system was a very satisfying progression. The grappling hook also makes a fun traversal system even more ridiculous with the ability to clear buildings like it’s nothing.
I even had fun with the side quests in this game, some of them are basic fetch quests but the real fun is that the characters I interacted with from them were also funny in spots, and Crane has some occasional great lines. I helped a man with some gas lines so he could build an apocalypse fire wall and end up blowing himself up, I got a bunch of alcohol for some drunks holed up in a building, found coffee for coffee addicts who threatened revolt if they didn’t get any java, I helped two asshole twins build a goddamned submarine. It was the side quests where Techland cut loose with some silly characters and objectives, it was a nice break from the deathly serious main story while not terrible wasn’t especially interesting as whatever weird thing the strange folk of Harran wanted me to do. There were some serious side quests but overall my time of Harran was one of smiles and chuckles as I kept doing more and more ridiculous things while killing zombies in various bizarre ways, drop kicking them off buildings is probably one of the best things to do in that game. The game gets even more ridiculous if you get a friend or two in co-op and fight the undead.
I also liked how night in that game was actually super dark and the volatiles were a great enemy to be afraid of early on. Once you get strong enough they aren’t all that but even then you don’t want to be surrounded by a pack of them. So it’s usually still the better part of valor to just run away unless you need to accomplish something important at night, or you can engage in idiot behavior and try to drop kick them like I did and then get immediately killed because as it turns out the volatiles aren’t interested in my wrestling antics and quickly tore my throat out. I look forward to playing The Following next month and seeing what idiocy I can accomplish with a buggy in the country side.
Most Disappointing Game: Fallout 4
I really didn’t see this coming folks. I’ve been a fan of the Fallout series since getting a recommendation to play the first two games in my teens, I’ve been hooked since. It wouldn’t be an understatement to say that Fallout is probably my favorite game series, and while I had plenty of quibbles with Fallout 3 I still greatly enjoyed that game. New Vegas only did greater things in the Bethesda format, glitches notwithstanding. I don’t think this is a bad game, in fact I actually rather like it but I think Bethesda kind of spun their wheels with this game. A prettier Fallout 3 is not necessarily the worst thing in the world but the other changes or additions they have made didn’t sit well with me. Even after playing the game for about ninety hours the voiced character, dialogue system, most of the writing I encountered, and the main story conceit do nothing for me.
After spending the time with it, I didn’t see the voiced character adding a whole lot to the game, it just took me more out of the experience and I greatly dislike how persuasion works now. Tying it all into the Charisma stat undercuts the conversation system for me. I wish the conversations I ran into allowed me to use my other special stats in conversations and found myself missing using skills in New Vegas to also pass speech challenges. I remember meeting a random ass dude in North Vegas who taught me how to make better 44. Rounds because my survival skill was high enough, or sometimes using my perception stat to tell someone was lying to me when I bet them on the road. Fallout 3 had speech checks that used your special stats so it’s not like it was just an Obsidian thing.
I can see why they removed the skills because after all what makes fifty seven in small guns so different from fifty nine? However removing that granularity made the conversation system suffer and continued to get in my way. I also felt that most of the optional conversations you could access with charisma in this game was mostly just to get more caps, I never really ran into interesting ways to implement speech. I’m sure there are some quests that do interesting things with it but I never found them and it made me tire of talking to most people, something I love to do in Fallout. Other than the companions I didn’t really give two shakes about the people I ran across, Preston Garvey is the Finn to my Poe, Piper has sttttttttttttyle, and Cait is great but the other inhabitants I’ve met in the wasteland? It’s a big wet fart.
I also dislike that they decided to make my character have a past wife/husband and child and revolve the main story about finding your son. I find it odd Bethesda continues to try to make the Fallout main character have a more detailed past then their Elder Scrolls games which you’re usually just a prisoner getting swept up in events. I can appreciate Bethesda trying to make a more personal story but since I only spent about forty five minutes game time with my Pre-war wife and son I just didn’t get attached to them. This would have been softened some if I found other people or groups to care about in the wasteland but other than the companions I found I just never found myself caring about what I was doing.
Now for the settlement system, I think the idea is fine but I wish it was more fleshed out. I built a decentish settlement in Sanctuary and Moonlight Theater but with the constant cycle of trying to get materials and struggling to make things look nice it’s something I got tired of. I eventually just made myself an above the ground hide out in hangman alley and only visited the other settlements to collect money like some disinterested land lord. I wish the radiant quests for settlements were better than just save people from an attack, rescue a kidnapped settler, or go kill everyone in this camp quests. I wish they involved more quests of actually doing things with your settlers.
Something like maybe your provisioner wants you to come along on a route to another settlement because he heard about a raider road block, one settler asks you to go on a hunt with him to procure food for the town, or a small group of your people from a militia and ask you to assist on clearing out a raider/ghoul/mutant cave nearby and you actually go with them to clear it out instead of hey you, do everything for us. Or you go and rescue a person who has managed to get himself captured twice in a row from a settlement with a great defense rating. It feels less like I’m pitching in with a community of people to make a world the better place and more like I’m their shotgun toting baby sitter. Eventually you get tired of cleaning up the messes, throw up your hands and live in an alley with a drug addicted Irish pit fighter. Hopefully next time I give this game a shot I can run into some more exciting side quests and maybe change my tune a little.
Even with all this, the world is still fun to explore, the shooting is much improved, and I really enjoyed customizing and naming my weapons. I still miss the skill system and not every perk is a winner but it still is decidedly satisfying to improve my skill with pistols and rifles and get wonderful VATS headshots. One problem though is that pretty quickly you eventually find nothing of interest in the ways of loot in locations because once you modify the ultimate weapon for your needs, everything else becomes junk, and in my time with the game the legendary gear I would get was usually garbage. Oh man a pool cue that does fifteen percent more damage to super mutants! In my time with the game the only great legendary weapon I found was a double barrel that never had to be reloaded; RNG can be a cruel mistress.
I know it sounds like I hate this game, I really don’t but a lot of the things I love about Fallout weren’t nearly as good this time around and you can only go around shooting and looting the wasteland until that falls flat on its own. I want to go back and try to do more in the game but these issues combined with the load times in the console version becoming lengthy saps a lot of my will to get back into the commonwealth and get up to some no good. Maybe after some more patches I’ll be able to find a groove with the game and try to see some of the stuff I missed. I never got around to finding Hancock for example and everything I’ve heard about this guy makes him sound like a character I would warm up to quickly. I still want to see what else Fallout 4 has to offer but it just didn’t click with me in 2015, maybe 2016 will prove more fruitful after some more time passes. We shall see.
1. Life Is Strange
We took a detour from Dadville and Zombie Town to end up in Arcadia Bay and I was sad when it came time for me to leave. I’m usually hit or miss on these types of adventure games these days, I loved the first season of Walking dead, and thought season 2 was mostly a clunker. The Wolf Among Us was good but the wait between episodes hurt the momentum, and Tales from the Borderlands seems great but I’ve only played the first episode so it could go sour. So I was weary if Life is Strange would hit a chord for me and I’m super glad it did and see Max’s but never Maxine’s adventure to conclusion. I’ll be touching upon spoiler stuff (end of episode 3 and beginning of episode 4 being the most significant to me but I’ll touch other moments so consider most of it spoiler territory) so I just want to give anyone a heads up who wants to play the game but hasn’t yet.
The first fifteen minutes, my first thoughts were oh god what have I gotten into I hate all these monsters pretending to be human beings. I mean, a douchey teacher tries to motive Max by quoting John Lennon earnestly and it made my eyes roll so hard I feared they were about to fall out of my head, but first impressions are not always correct. Some characters in this game will continue to be insufferable but more often than not there are actual reasons behind the assholeishness (Victoria being one such example as I found out in episode 4) and at the very least the friendship between Max and Chloe is incredibly touching that is made more believable by great voice acting by Hannah Telle and Ashley Burch. The meshing of high school nonsense and time travel is a combo that hooked me quickly and once I got to the end of episode 2 and managed to save Kate from jumping off the school roof I was all in. I should also say I greatly enjoyed Remember Me despite its faults and remember wanting them to make a game centered on the mind remix elements from that game, which helped to make me like Life is Strange even more.
What made this entire game for me was the end of episode 3, and the beginning of episode 4 it struck a chord with me. Seeing the repercussions of going back in time to save William, Chloe’s father but also permanently paralyze her was a sobering moment and a realization of how serious this power really is. The moments to follow in episode 4 was some of the hardest things I had to sit through in a videogame, it really knocked me on my ass. It got even more gut wrenching when Chloe lamented her situation, the toll it took on her parents, how absolutely helpless she felt in the world, especially armed with the knowledge that their lungs are weakening and she’s destined for an early grave anyway, taking even more control from her, culminating with her asking Max to end her life, which I did.
After this moment I had to stop and recollect myself. The entire opening section of this episode I was thinking about my mother the entire time and it was incredibly hard to temper myself. My mom was not paralyzed but she lost a losing battle with Leukemia and this coming Sunday will be the third anniversary of her passing. The pills she took to combat her Leukemia kept her alive but she was always tired, weak, and would sleep a lot and getting through a normal day could be an arduous process for her. She would sometimes sleep almost 18 hours in day, she would do what she could to be a mother to me and my brother and a wife to my father but constantly fighting this thing took a lot out of her and I see now that she felt helpless, tired, and just worn down. Fighting this thing took a lot out of her and she had better days than others but most days she would sleep and not much else. I think she was losing her will to fight this thing.
In fact I know that’s exactly what happened, three weeks after the funeral a friend of my mother’s called my dad to see how we were doing and checking in on all of us. At some point she dropped a tidbit that when she had a conversation with my mother previously that she explicitly said she found it hard to go on and that she accepts her fate, something my mom never told any of us. She stopped taking the pills long enough that she went out of remission and at one point or another it couldn’t be stopped. On January 10th 2013 she went to sleep one night as she usually would and never woke up. So seeing Chloe’s situation of not having control and not being able to go on and fight her condition any longer brought all those feelings of my mother and her similar situation to the forefront and it was really the first time anything in a videogame related to me on such a deep level.
Sorry to bring the tone down on you dear reader but the way this game made me feel in that moment was such a unique experience for me in a game that it had to be discussed. If only to get it off my chest. Even without this personal connection, I’m confident in thinking Life is Strange would have been my game of the year. Like I said the friendship between Max and Chloe was absolutely touching and the final choice I made in Episode 5 of sacrificing Chloe to save everyone else in Arcadia Bay was one of the hardest decisions I had to make in a game. I didn’t want to do it but I couldn’t bring myself to sacrifice everyone else either.
I was not expecting to get nearly as much out of Life is Strange as I did, it got its hooks in me and to coin an old term “I laughed, I cried” and loved my time in Arcadia Bay. I wasn’t expecting to get wrapped up in it as I did, but I’m glad I decided to play it and see the story for myself. 2016 looks to be a great year but instead of looking forward I’m looking back. I finally managed to get myself a copy of Phantom Pain and see myself cracking that one open soon and press ganging some dudes into my army. Everybody gets a free coffee mug that says world’s best dad. Closing the dad loop that has been 2015.
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