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LotusPrince

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LotusPrince

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#1  Edited By LotusPrince

Civil War Assassin's Creed game. Basically Django Unchained, but with like stealth and shit. And just for fun, you play as a woman, bam. GAME OF THE FUCKING YEAR!

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LotusPrince

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#2  Edited By LotusPrince

@DeathbyYeti said:

@KaosAngel: if there is one thing "game journalism" and modern publishers has shown the last two years is the idea that, the consumer is wrong and didnt want/deserve the next game in that franchise and can hold it hostage ala MegaMan

Man, there was so much shittyness involved with MegaMan Legends. It looked so fun too.

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LotusPrince

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#3  Edited By LotusPrince

@KaosAngel said:

@Brighty said:

@Deusx said:

It's sold more than any DmC before (First week comparison I mean).

No one knows the exact numbers DmC has sold except Capcom, all we have are rough estimates. But to think that DmC has sold more than any other DMC game is hilariously idiotic. Even in the article it says that Capcom shipped over twice as many copies of DMC4 than it did for DmC in the first week

Wat. DmC is the worst selling DMC in the series history.

EDIT: The DMC that doesn't exist fucking did better sales. The DMC that doesn't fucking exist.

The DMC that doesn't exist? You mean 2?

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#4  Edited By LotusPrince

@Humanity said:

@LotusPrince: Once again it's important to remember that in interviews NT have said that they wanted to make a game very similar to old DMC titles and CAPCOM pressured them to go crazier and try new things, to get out of the DMC box. It was CAPCOM that wanted the changes and it was CAPCOM that wanted to do a reboot instead of pumping out yet another DMC title. It is commendable that a Japanese company would actually push for change and while people might not be super happy with some of the changes it is undeniably a good game. It might not be the game DMC fans wanted (which is basically the same game again with a few new weapons and a new setting) but on it's own it is a very good beat 'em up. The fact that the fans can't even appreciate that and at best they'll say "well it's ALRIGHT just an average game but a TERRIBLE DMC game" is kind of ridiculous. So if they didn't call this DMC and the game stayed the same albeit with some cosmetic changes to differentiate the character would that automatically make it a great game with fun combat? It's a moot point really. I've tried to have this argument many times with fans but it's like hitting your head against a brick wall.

I mean I get it, I love Dead Space and might not like all the changes in the newest title but it's still a good game despite being a completely different beast than what the series started out as. The complete disregard for anything the DmC game has has accomplished just because it's tied to the DMC franchise is so disheartening that in a way I also wish it had nothing to do with it just so that it might have sold better and definitely gotten a sequel. How many games come out in this genre? Are we swimming in beat 'em ups? I want to play new titles from this category and the next amazing thing I can look forward to is Bayonetta on a system I don't own or plan on buying so basically nothing. Well no I guess I can play Fist of the North Star 2, thats coming out after all. I just think you should be able to look past some things and enjoy the well crafted game underneath - the gay saying how the whole limbo mechanic is lame and gets boring is simply insane. How can you argue with that? You have these completely bombastic moments where everything is going nuts and you're running around the spectacular environments and it's a bag of tired tricks? How could anyone argue that the PS2 era jaggy dungeon-like-castle interiors of past DMC games were way above what you get here? You can't take stuff like that seriously, it's not just a matter of taste and preference, you have to be able to step back and appreciate something for what it is - and the art direction in the new DmC is pretty damn good.

But no matter, I think I am done talking about DmC in these various threads anymore. I liked the game a lot. I think it had a great fighting system with some really innovative mechanics built in, and it's sad that I probably won't get to see a sequel where the team would have had the chance to reiterate on all the mechanics and add on to what was already a very good system. The fans have won, you guys won, there probably won't be another game. Great for you guys, too bad for the rest of us that were able to look past whatever hangups and just enjoy a fun, action packed game in a dying genre.

No, having a different name would not have automatically made the game better, but it would have avoided the bad blood leading up to this games release. Capcom wanting something different, to the extent of going to a different company and asking them to something different, is not sacrilege in and of itself. It can be commendable and different as it wants to be, but that does not give it a free pass to be accepted. Using myself as an example, there are plenty of well made games, like Team Fortress 2, Ni no Kuni or Borderlands, that I simply have no intrest to play. DmC is also one of those games. It may share the name of a franchise I grew up liking, but now that I have the benefit of the internet and can see what this game has to offer, I am confident that I have no desire to put down $60 for this game. I'd rather just wait and play Metal Gear Rising Revengence. I don't even -like- Metal Gear as a franchise, but the demo of that game sold me in a way that DmC's did not.

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LotusPrince

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#5  Edited By LotusPrince

@Demoskinos said:

@Humanity: Thats exactly what I don't think these people are getting. This is a reboot. It was never SUPPOSED to be anything like the other game. Its like when JJ Abrhams pumped out a Star Trek movie. The Star Trek Abrahams made. It was never SUPPOSED to be like the original. It was his vision not was Roddenberry had in mind when the first movie was made. Its this weird grief cycle where its like people cant cope with the fact that this game has Devil May Cry printed on the cover of the disc.

If the DmC was never supposed to be anything like the original, then why not just make a new IP? I know it's harder for new IPs to sell, but you have to start somewhere. God of War 1 was a new IP, a great game, and it took off. DmC could have been a new IP, not had any of the baggage or Ninja Theory( and by proxy games press) antagonizing fans and then sold on its own merits. None of that "well if it was a new IP, no one would have payed attention to it" laziness ether. If that was the case, DmC being a new thing instead of a reboot and not much buzz coming form it, then thats a sign that Ninja Theory need to put out some trailers, or some press releases or something. Being new is not an excuse of mediocrity. If it's half as good as the positive reviews its been getting it should have no issue selling.

Reboots are not bad things in and of themselves. The DC comic Animal Man got a reboot( relaunch, whatever, it means the same thing, stuff is new and exciting) and managed to improve, substantially even.

The series was never perfect, but putting it in the hands of Ninja Theory was misguided, I think. To follow with you example of the Abrahams Star Treck, I think that the reason the game has Devil May Cry on the cover is the source of the frustration. Four Games with mostly consistant styles makes people have certain expectations. I like Abrahams' Star Treck. Not inspiring, but not horrible. I can totally get why peopel who like Star Treck to be a certain kind of Si-Fi have no intrest in that particular reboot. The issue here is a disagreement is overall tastes. Personally, if I look past my annoyance with Ninja Theory, ALL of DmC's characters, and plotting would seem trite. Like, its everything was wrong about comics starting from the early 90s to 2003ish is distilled into Dante. Again, this is just my personal tastes talking. I like campy, fun things. DMC1,3 and 4 was that. I don't like what reads like the faux-depth this game utilizes with its story. Ninja Theory should know better, they have had 10+ years of references from the original series and its contemporaries. This includes their own games. (I have not played any of them so maybe they suck too, idk.)

@Yummylee said:

@Demoskinos said:

@Humanity: Yes, especially the music. Holy shit the irony in that. Like I'm a fan of both music in DmC and DMC 3 mostly because I have a penchant for trashy rock music but fuck man that is like calling the pot calling the kettle black.

DmC undoubtedly has the best soundtrack of the lot if only for this little beauty:

Combichrist is rad. No doubt. That's the one good thing I've been able to take away from DmC.

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LotusPrince

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#6  Edited By LotusPrince

@Hailinel said:

@Sackmanjones
Really unfortunate considering this game is the best the series has ever been.
DMC3 says hi.

Personally I think 4 is the high point, because I like silly, campy, japanese things. 3 is completely rad though so no arguments on the quality.

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LotusPrince

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#7  Edited By LotusPrince

@Nettacki said:

I think it's necessary to bring this topic up again upon the knowledge that DmC didn't quite sell as expected and resulted in Capcom lowering their sales forcasts by almost half (2 million to 1.2 million). One article by mcvuk sees it fit to blame the "haters" for the game not selling well rather than Capcom/NT themselves for not doing as good of a job as they could have marketing it.

http://www.mcvuk.com/news/read/capcom-almost-halves-dmc-sales-expectations/0110372

It’s potentially a sad end to a tale brought about very much by the fans themselves. Anyone who played Devil May Cry 4 must surely of seen how desperately the IP needed an injection of new ideas and modernisation – which is exactly what the skilful Ninja Theory achieved.

Yet the fans revolted because Capcom dared to reinvent its IP for the 21 century and dared to change the colour of Dante’s hair. It’s really very sad.

A headline suggested by a colleague: “Devil May Cry fans destroy brand out of spite.” That about covers it.

If anything, articles like this further express how out of touch the so-called video game journalists are when it comes to what the average gamers think of the games they recommend/not recommend. I mean, he's gone back to the age-old "Oh it's the hair, right?" argument that never really held any merit for a while, when we all know that it goes far deeper than looks. He seems unaware of how the devs treated their fans during the game's development (namely, that they don't care) and how that treatment extends to how the critics tend to treat the fans as well. And I have a feeling that this guy won't be alone in his analysis, and we'll see even more aimless bickering between the two sides of the love/hate spectrum of DmC.

Forbs has an intresting aricle about this very thing.

http://cdnl.complex.com/m.php/CHANNEL_IMAGES/MUSIC/2012/12/trinidad_snzxx.jpg

Erik Kain, providing perspective and such.

@Hailinel said:

@Humanity

@Nettacki: He's right in the sense that because it didn't sell well, if they don't decide to let Ninja Theory do a DmC2 then they'll just abandon the series all together. Then the fans can play DMC3 for the rest of time because no new game is going to come out. Fans have "voted with their wallet" to basically kill off their beloved franchise.

Then it's Capcom's fault for not giving fans what they want. Don't blame just the fans if DMC's sales kill the franchise.

From the Forbs article,

"It’s almost—almost!—as if some people think game publishers are entitled to sales regardless of whether or not customers particularly care for the product."

Interesting to see a reaction to the whole, "You dont like "X" then don't buy it, vote with wallet." thing, and the result of that voting being low sales. Honestly I'm impressed that some people put their money where there mouths were.

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#8  Edited By LotusPrince

Boner level: MAXIMUM OVERDRIVE!

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#9  Edited By LotusPrince

Kinda wanna apply to forbs now. Good article, very civil.

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