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LuchaDeerFear

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Dead Spaced

Dead Space is a game about production values. It's biggest strength is it's production values, its graphics and audio, that makes what would otherwise just be

Isaac Clark
Isaac Clark
a solid but forgettable shooter into a great game. The gameplay is tight as can be, but it adds few new ideas to the survival horror equation. Certainly it’s not what made this game compelling for me. Nor was it scare factor; it was only the first stage that truly frightened me. After that I all but became immune to its frequent sudden loud noises and creatures jumping out of the blue. It definitely wasn’t the games story that did it for me either. As far as games go it’s alright but otherwise it’s not very interesting.

The sheer technical prowess of this game is what’s really noteworthy. It has the best graphics I’ve ever seen on the 360, and great art design. The character you control, Isaac Clark, wears an awesome looking suit, and he’s a great example of character design done right. The environments consistently look terrific, with fantastic lighting and sound design to make really atmospheric levels. A little more variety in the way levels looked would’ve been awesome (you’re in the same spaceship the entire game), but who

Plasma Cutter
Plasma Cutter
can complain when your senses are constantly amazed by what’s there.

Dead Space is polished to a shine, and I didn’t see a single bug or glitch while playing it. It’s a pretty much flawless product, but

Necromorph
Necromorph
I hope the designers are a little more imaginative when it comes to gameplay and story when the sequel inevitably comes out.
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