Lukas's forum posts

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#1 Edited by Lukas (73 posts) -

A new No One Lives Forever game would be awesome. Somehow I almost forgot about this game even though I had so much fun with it when it was released (fuck the shitty PS2 version though)

The coop in NOLF 2 was also pretty amazing. I think it would be an enjoyable game on PC and console alike with a setting which still hasn't been used too much.

#2 Posted by Lukas (73 posts) -

Fable, Black and White

#3 Edited by Lukas (73 posts) -

First time I'm creating a Givaway. Hope this all works.

Divekick

Ends 12pm CET Friday 23rd

#4 Edited by Lukas (73 posts) -

Believe it or not, they are sisters. Happy Anniversary!

#5 Edited by Lukas (73 posts) -

Last of Us. I stopped about 3 hours into it because the combat was unbearable. Story and characters were amazing though. I also played it on normal

And I thought I was the only one who didn't enjoy it. Story and characters seemed alright, but the sneeking/combat part of the game felt like something that has been done before a million times, just weaker. So that game is also my latest let-down.

#6 Posted by Lukas (73 posts) -

Okay so the way I see it there's only one scenario where any good can come out of this.

If Facebook handles Oculus VR the same way Google handles it's side projects. Meaning leaving them alone letting them build their thing just supplying them with money and resources.

I believe Facebook has value to gain by integrating Oculus technology into it's core product. Think of that Rift app that allows you to watch a movie in a virtual movie theatre. Now add voice chat with your facebook friends to sit next to you in that virtual theatre. Might be cool. Might be. And I'm sure there's tons more and better ideas of integrating social and VR.

On the other hand I don't think Oculus has anything to gain by integrating any part of Facebook into it's core product. To me the Rift so far was a device primarily for hardcore PC gamers who are willing to invest into an expensive graphics card to render the complex VR environment in full detail. I was already bewildered when Carmack announced they think about integrating what's essentially an Android phone into the Rift. Than again what do I know. The man is a genius and by the time the Rift comes out there's probably 12 core smartphones.

#7 Posted by Lukas (73 posts) -

@gunslingerpanda said:

@lukas said:

From neogaf:

Originally Posted by Zombie James

So Ken Levine wants to work on a new game with a smaller team, so the solution is to shut the company down and fire all but 15 people?

No, Take-Two told him he couldn't keep the studio going as is and offered him this as the only option to keep anyone on board, but obviously he's not going to say that publicly.

They didn't mention BioShock Infinite in their recent fiscal report. It's pretty obvious it was not up to expectations sales wise and they're unwilling to keep going with Irrational's cost structure and dev lengths.

There's no source for that; it's speculation on the poster's part.

"I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team."

This has a source: Ken Levine himself.

I didn't mean to quote it as fact. Just someone's opinion on NeoGAF. One that put some different thought into the whole situation.

I feel like right now everyone is quick to judge Ken Levine and put the entire thing on him. But I'm having a hard time believing Take-Two has no part in this. They are the Publisher after all.

#8 Posted by Lukas (73 posts) -

From neogaf:

Originally Posted by Zombie James

So Ken Levine wants to work on a new game with a smaller team, so the solution is to shut the company down and fire all but 15 people?

No, Take-Two told him he couldn't keep the studio going as is and offered him this as the only option to keep anyone on board, but obviously he's not going to say that publicly.

They didn't mention BioShock Infinite in their recent fiscal report. It's pretty obvious it was not up to expectations sales wise and they're unwilling to keep going with Irrational's cost structure and dev lengths.

#9 Edited by Lukas (73 posts) -

I'm not playing EVE, but this was a great read. Thank you Patrick!

Edit: I actually liked reading this article so much that after a three month break I just renewed my subscription. Again thanks for a great write up.

Edit2: I just received the $15 store coupon code but I don't need it. If anyone has use for it be my guest:

===

Your store coupon code key is below. 6fac979c6f4b-a32548t8

---------------------------------------------------------------------

Just a friendly message from the duders at Giant Bomb & Comic Vine.

===

#10 Edited by Lukas (73 posts) -

@atwa said:

@alwaysbebombing said:

@atwa said:

@alwaysbebombing said:

@atwa said:

I think people are way to dramatic about Nintendo's current situation. Yeah, the results were not good but coming off Wii and DS of course their predictions would be high. The 3DS is doing really well all things considered, the current situation of the Wii U just overshadows that. Nintendo will not go third party, not for a long time, they have so much money in their vault that they could go through years of commercial decline without being in trouble. Look at the 3DS, it started out terribly and doom was spelled out for it as well. Why wouldn't the Wii U be able to do the same? Surely if Nintendo stays dedicated and keeps releasing good games eventually it will pick up? Smash Bros, Mario Kart and Zelda are all big enough to push systems. I am kinda excited about the situation, as a Wii U AND 3DS owner, it might force Nintendo to try something completely new which I am all for. Despite being very satisfied with both systems.

I would be more worried about Sony, yeah the PS4 had a fantastic start but where are the games? Most are so far off so I wouldn't be surprised if that console starts falling off in terms of sales dramatically.

If Nintendo's War Chest had billions, then I would agree with you. But to a company that large, hundreds of millions isn't as much as it seems. You have to look at Net Cash on Hand, not just Assets. It's pretty easy to cook through a hundred million faster then most think. Especially posting losses like that. I'm not trying to be super doom and gloom, but with a steady stock sell-off, and a massive dip today, ready cash dries up faster as investors pull out.

Uh, their war chest does contain billions though?

I believe in Assets and Stock Options it just, but I'm pretty sure actual liquid cash is much lower.

"Another price cut is a strong possibility for the Wii U if sales stay sluggish, said Sato, the Toyo Securities analyst. Nintendo has 460 billion yen in cash ($4.4 billion) and is prepared to survive a bad sales year or two, he said."

http://www.komonews.com/news/tech/Holidays-key-test-for-Nintendo-as-Wii-U-struggles-236570471.html

Also they seem to be a pretty lean company. According to wikipedia they only have 5200 employees. Whereas Sony for instance has 150k employees. Now of course Sony has a ton more products and higher revenue, but if you compare Nintendo's total equity of $10 billion with Sony's total of $28 billion it seems like Nintendo will be okay for quite some time.

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