By Lunarbunny 6 Comments
If you're wondering why the heck the goals are called Audio Containers, it's because each one controls a track in a piece of music. Each container controls one part of the music, so the more Containers filled, the more coherent and full the music will sound. It's a fusion of audio and gameplay somewhat reminiscent of Lumines, and I'd say just about as well-done, too. It doesn't hurt that the visuals are simple but pleasing, and gameplay elements are straightforward and relatively self-explanatory.
This isn't to say that the game doesn't have its issues - if you want to double-check the function of one of the placable redirectors, you have to hover over it to make it show its icon. No option exists for hints or level skipping, so if you're stuck somewhere, you're on your own. There is no reset button, which may just be a personal problem as there isn't truly anything to reset - all of the redirectors may be repositioned and their power changed at will.
FYI, the game goes to fullscreen automatically when you click to start it. You can press ESC to go to the browser window without losing your place, and F will return it to fullscreen again.