Maybe developers (or Valve) should put achievements in games that say "No More Refund". Once a player passes a certain point or amount of play they should know if they want to keep the game.
Not surprising. I think a lot of the casual audience who bought Maxis games had moved on to mobile games already. Unfortunate, but that's the way things go at companies like EA.
Trying to release a zombie game as their deput production was a terrible idea. Releasing into a crowded market reeks of unprofitable aspirations. By the time they would have released Human Element plenty of zombie games would have come and gone.
Love how, two days after everyone was fuming about how Ubi rushed Unity out before it was ready, the comments here are take-my-ball-and-go-home pissy that Rockstar took its time to get it right. Congrats on being part of the problem.
GTA Online was a mess when it launched. Now it's not. So here come the heists.
I'm glad I'm finally getting the feature I bought the game for.
If the feature you're buying a game for isn't available yet, don't buy the game. Not complicated.
A lot of people exaggerate when they say that, but I still don't understand the desire to purchase something in anticipation. Sure, if you are going to play GTA5 anyways, just buy the game, but if you bought it for heists, then wait for heists. The same thing goes for people who buy consoles for games that aren't released yet.
Perhaps the show will be more condensed and less focused on corporate sponsorship. They might actually have time to talk about the award categories and the games receiving them.
All you have to do is launch the game through Uplay people. Steam can still be the hub for launching all the games on your PC. Ubisoft games already log on through Uplay so the only difference would be where you purchase the game from.
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