Really nice article man. Such a seemingly simple aesthetic choice can hold a lot of meaning. I'm on the side of those that think this is pretty drab cover art, but as far as this style of cover goes (protagonist walks away from/towards camera, mid-stride) it's better than most and manages to convey a lot of information about what the game is about as a game, as a narrative and as a symbolic work. It's great to read an article on this kind of subject matter, rather than just discussing gameplay changes, story, etc.
This is actually kind of inspiring. I have a fair few ideas about this game as an allegory already, taken from what little we know about the narrative and some key symbolic words and phrases delivered through trailers but considering the response to this article and a couple of others I've seen, I'd probably just get called a pretentious loon. FWIW though, nice to read something about this game that comes from a different perspective. Props duder.
The amount of people that just don't understand, or more specifically, respect the design philosophy behind these games yet still feel inclined to throw in their two cents blows my mind. Everything that is in these games is in here for a reason, even if the way it came across in the games before now has been perhaps less than elegant in places. If you don't want to be invaded whatsoever, what the fuck are you doing playing these games at all? You enter these games in From Soft's terms, you play by their twisted rules and you accept the experience for what it is. There's plenty of other places to go if you want to dungeon crawl without any real sense of risk. Adapt, become better than the invaders. If they twink, twink back and do it better than them. Or just go hollow, your choice. >:D
I was expecting longer sessions for some reason. No WoW players? Back when I played WoW, I used to get home friday and play until sunday night without moving to do anything but eat and use the toilet. Dark times... Hahaha. God knows how many hours, but I've done some LONG gaming sessions, like stupid long.
These days I'm still not averse to the occasional 12 hour sitting to play through a game in one. I think Bioshock Infinite took a friend and I about 16 hours to do in one go, with one 45 minute or so break to cook some dinner at 4am.
I'm about to replay Dark Souls, and I'm not going to start until I can devote most of a day to it. I'm not one for short gaming sessions in general tbh.
Games have the same potential for addiction and addictive behaviour as just about anything else in existence, be it sex, television, chocolate, drugs, whatever. Combine that with skinner box bullshit and yeah, video game addiction is totally real.
I don't get what's so bad about Bioshock Infinite being a shooter. I must have missed the memo that says it's not okay to enjoy shooting crows at dude's from YOUR BARE HANDS while zooming along a glorified monorail track by your wrists at a bazillion miles per hour. Nothing wrong with getting your fill of philosophy AND dude shootin' all at once. The two don't have to be mutually exclusive.
I do think the industry as a whole over-relies on combat as a means of creating conflict and that there should totally be more pacifist games in the mainstream. I don't always want to shoot things, but I may still want conflict in some form. There are ways to create that without shooting, bludgeoning, or otherwise committing grievous acts of bodily harm on digital individuals. Having said all that, I still wouldn't change Bioshock Infinite one bit, not even the dude shooting.
It ain't a prediction, but man, I would really like to see some more mainstream games would like to see more games stop leaning on combat. As far as predictions go? More dude shootin', dude stabbin' and dude racin' in the coming year, all with fancier graphics! The internet will also continue to bitch and moan about their luxury items and the Earth will continue spinning around the Sun.
I was never into the Killzone games but I thoroughly enjoyed every minute of this game, aside from that intro where you play as kid Lucas which struck me as being cringey in the extreme. The way the story arc went was all very obvious but for some reason it still gave me a feeling of satisfaction at the end of it.