m2cks's forum posts

#1 Posted by m2cks (575 posts) -

@m2cks said:

@jazzycola said:
@borklund said:

They're going to pull a 360 and walk away from the Xbox One DRM policies.

Pretty sure that would mean that they would still be walking towards their DRM policies.

thatsthejoke.jpg

Oh I know its an attempt at a joke. It's a joke that is about 8 years old from Gamespots console war floor.

Getting the joke != acting oblivious to said joke. Also thecakeisaliefalconpunchgiantenemycrabbamthereitis.

#2 Edited by m2cks (575 posts) -

@borklund said:

They're going to pull a 360 and walk away from the Xbox One DRM policies.

Pretty sure that would mean that they would still be walking towards their DRM policies.

thatsthejoke.jpg

#3 Edited by m2cks (575 posts) -

@oscar__explosion said:

E3 HYPETRAAAAAAAAAAAAAAAAAAAAIN

Come on ride the train

Ride it

Runaway train, never going back.

Wrong way on a one-way track.

#5 Edited by m2cks (575 posts) -

@golguin said:

@echoecho said:

@m2cks said:

@selfconfessedcynic said:

@phatmac said:

You had me at Final Fantasy: Tactics.

Fucking A man - the moment they invoked those words I was sold.

And yet he draws Cloud from FF7- unless he was referring to Cloud's cameo role in Wrath of the Lions! In that case, that shows a very dedicated Tactics fan- another reason to love Brad Muir. I'm totally on board with this game concept.

I thought Cloud was a secret party member in the original PS1 version as well? Only ever got about halfway through the game, myself.

But anyhoo, I'm fairly certain he only drew Cloud because he's pretty much the poster child for Final Fantasy at this point, and would be more recognizable than a super-cartoony Ramza.

Yes, Cloud is in the original FFT for PS1. I should know because I got his stupid materia blade from the top of that volcano, leveled him up, learned all his job abilities, and he was still terrible. My summoner girl named Lily was a summoner/calculator and she could kill EVERYONE on the game grid with a single holy calc on her first turn. The only person to survive would be Cid thanks to his Excalibur that absorbs holy.

Oh, I also just backed the game for $20.

Mmm, that makes sense- I only played a little bit of the first FFT on the PS1 and skipped it to play the upgraded version on the PSP. They added other cameo characters like Luso from FFTA2, so I assumed Cloud was just another additional character. Good to know!

#6 Edited by m2cks (575 posts) -

@phatmac said:

You had me at Final Fantasy: Tactics.

Fucking A man - the moment they invoked those words I was sold.

And yet he draws Cloud from FF7- unless he was referring to Cloud's cameo role in Wrath of the Lions! In that case, that shows a very dedicated Tactics fan- another reason to love Brad Muir. I'm totally on board with this game concept.

#7 Posted by m2cks (575 posts) -

Bulling now isn't what it was before. Half of you guys saying that people need thicker skin NOW, probably wouldn't be able to stand it now any way. Mainly because before, you needed to only physically be in school to get it. Now, you'll get as your're physically in school and out of school as well.

Things like spamming you're facbook page, spamming you on twitter and unleashing some vicious ass shit on youtube or on a photo hosting site carries shit over from your school day crap. When I was kid, bullying was pretty much confined to school. So, kids dealing with it would make it through the day and not have to deal with it when they got home or on the weekends or while on vacation break. But, not now. Motherfuckers can mind fuck the hell out of you beyond school because of social media and the fact that every 12 year old seems to own a damn cellphone that has more capabilities than my pc did 15 years ago. So, when you get someone on your ass...you'll most likely get them on your ass 24/7.

I'm amazed that most of you people aren't even aware of these things. Have any of you even seen the number of kids (kids, as in UNDER 18 years old) that have committed suicide because of out of hand some of this shit even gets?

I agree wholeheartedly. People who are cynical towards the concept of this game seem to me the kinds of people who would challenge ANY indie game utilizing sensitive topics as just "manipulating" or "trying to make a profit through people's emotions". Bullying is a serious issue; I think that we should see how this game turns out. If it's both a good game and treats this subject with the right amount of weight, then I would consider it a success.

#8 Posted by m2cks (575 posts) -

Goodnight, sweet prince.

#9 Posted by m2cks (575 posts) -

@believer258: I'm sorry- I was originally going to say Call of Duty, simply just to give an example of a game that's generally accepted to be on the shallow side in terms of storytelling, etc. (regardless of the quality of its gameplay). I changed it because I didn't want to call out any game specifically, out of fear of starting an off-topic argument (but I guess it might ignite an argument nonetheless). And of course I'd like to keep the discussion from going into the played-out debate of "games=art", and to just address the question at hand. Again, sorry about the confusion!

#10 Edited by m2cks (575 posts) -

Hey there Giant Bomb community. I have pondered this question ever since more games made by independent developers seem to be getting stronger representation in today's "mainstream" media, such as Limbo or Fez being promoted through Microsoft's various events. With this newfound attention comes more recognition among the general gaming community as a whole, and as such there are more people voicing their opinions on these indie games. What I have noticed (and no doubt most of you as well) is that there seems to be a rift within the community over whether or not a game is too "pretentious" to be enjoyable. My question is this: what exactly makes a game too "pretentious", and what are some of the ways developers can use in order to avoid being labeled as such?

I understand that video games are trying to explore new methods of interactive storytelling, and thus seeking to have a deeper, more metaphorical meaning as opposed to the typical modern first-person shooter, but where is the line drawn between being "deep" and being "pretentious"? I would love to hear your thoughts and personal experiences on this, as it's something I have struggled with ever since giving Jonathan Blow's Braid a try (and subsequently loving it). Thanks!