Yeah I’d probably re-Buy premium for that. But yeah it does seem like a really bad time for it and a lot of the first time impact will be lost as the staff talks about it over GOTY.
Reading this thread makes me jealous. I live in rural Alberta Canada. I have decent internet speed 25 mb/s down, but I have a 300gb cap. With the amount that games update and how large they are it’s been rather frustrating.
@panfoot: No way. When I saw the trailer come up in the direct it reminded me of D4 but I had figured it was just because of a similar engine. I’m excited for whatever this is. I hope from game mechanics it’s a little more refined. I tried to play Deadly Premonition but found so much of the game had large sections that were a drag to interact with. I felt like D4 really distilled all the Sweryness into something that was comfortably playable. So, if this sequel is a refined return, count me in.
My wife who doesn’t regularly play video games had a similar experience. And I dont know what it is exactly about BotW that makes it so special. I showed her Skyrim thinking she would enjoy the open world nature of it but I think Zelda has so many systems that are intrinsically rewarding. It’s not a game where the hook is a progression system to make you feel like you’re doing something, it’s just actually doing stuff that is varied and often surprising. What a great video game.
@dweep: I don’t think it makes sense, especially in the modern era. Taking libertarian ideas to their logical conclusions means that things like the fda would be privatized. So only rich people are going to be able to afford labs to see if their food and drugs are safe for consumption. I remember Joe mentioned a guy who thought all roads should be privatized. Asinine.
This might be a weird response, but I recently tried magic mushrooms for my 30th birthday and found it encouraged me to play games in a way that I haven’t in maybe 20 years. It forced me to reevaluate what I was paying attention too in all my life, and seeing how games are big part of my life, that was included as well. After taking them I realized that I approached most games like a chore list and wasn’t “playing” them. Now I take time to mess around in games, I poke and prod them. Anyways, that’s just my crazy hippy thoughts.
It was a pretty fun podcast. I really miss Carmack giving long form talks on whatever he is into at the moment. Really wish he was still in games in a way. His thoughts on crunch are really interesting because I do agree that there is something cool that can happen when a person throws themselves into a project working 60+ hours a week, but it really feels like it’s forced in this industry and that makes me so uneasy. I often feel like some sort of suffering his at the heart of all great art.
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