@red_piano: Yeah, the way they made it harder is probably a little too game-y. But it completely worked for me. Between the original game and the remaster, I probably finished Survivor Mode at least six times and Grounded two times. Grounded is a bit too much as they remove all mid-encounter checkpoints, making some parts a real nightmare. But Survivor is perfect. I recognize I'm in the minority though, as I just can't get enough of TLoU's combat.
The damage modeling is pretty equal between Joel and the enemies on Survivor. Three shots to the body at full health will kill Joel and most enemies (except when they're wearing body armor, helmets and so on, thats why one of the most useful weapon upgrades is piercing ammo).
About the rarity of drops, what most people don't realize is that if you have 4 shotgun rounds and avoid using them because you're saving for when you have a couple more, you will never use the shotgun because the game will almost never give you more. The moment you run out of ammo though, you'll drop what you need immediately. Just use everything you have, you're supposed to have almost nothing all the time and trust the game will never let you starve.
Also, I guess you can look at these harder difficulties as Joel having worse and worse luck. The enemy was firing a lot of bullets and then you kill them just after firing the last one! =P
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