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MackJ

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10 NPCs Worth Listening To

Some characters have something to say, and give you good reasons to care about what they're saying. Here's a short list of NPCs (loosely described) who give you good reasons not to skip a cutscene.

List items

  • Motor-mouthed, naive, slightly mad, Welsh; Merrill is all these things and more. Her extreme honesty and guilelessness make for some of the funniest moments in Dragon Age 2.

  • Sure he's dumb, but he means well. Stephen Merchant's performance as the over-confident/under-intelligenced personality sphere is nothing short of brilliant. I don't want to share my favorite moments so close after the game came out, so I'll simply say that whenever Wheatley tries to hack something, it always pays to stop and listen. He's.. he's just not very good at it.

  • One of the gaming moments that stands out to me the most from the Half-Life series is from Episode 2. Alyx, who has been travelling with Gordon for ages now, is trying to rescue him from underneath a collapsed building when a Combine walker runs up behind her, knocks her down and stomps on her. The anger I felt toward this robot was a testament to how strongly Valve had managed to build a bond between me and her. "I am going to murder the fuck out of this robot," I thought.

  • To be a hero sometimes you have to be willing to fight for those who can't. Nobody in Persona 4 exemplifies this more than Chie, a strong-willed champion for those in need. Plus she loves kung-fu flicks, steaks, and kickin' ass. Oh, and she can kick a tank a quarter mile. Hot.

  • Fawkes is a man without a country. Spurned by humans for being a mutant, and cast out by the mutants for being too human he finds a kindred spirit in the Vault Dweller.

  • Mordin is a lot of things, most of them all at once. Hardly any other character in games can run through the emotional spectrum as deeply and as quickly as Mordin. He's brilliant, but in a way that seems almost painful to him at times. Michael Beattie manages to give Mordin a voice that is both incredibly relatable and completely alien.

  • The back and forth between The Prince and Farah make for some of the best moments in PoP: The Sands of Time. But does she have to be so snippy all time time? I mean sure, he did invade her kingdom, turn her into a slave, and help unleash an ancient curse that threatens to consume the world... Actually on second thought, I guess she's earned the right to have an attitude.

  • Max is the craziest, funniest, and furriest person ever to become President of the United States of America. The Devil's Playhouse gave players the opportunity to see the world through his eyes, but NOBODY can control Max.

  • Chloe's the girl you don't want to bring home to mother, at least not until you've hidden your mother's silverware and locked away her heirlooms. Equal parts master thief and seductive opportunist, Chloe could steal the stripes off a tiger and then convince it it was a lion.

  • Wrex is a character that on the face of it seems hard to like. He's an unapologetic murderer, a sociopath, and a killer for hire. But it's these same traits that make him so fascinating. Wrex has more war stories than just about anybody, probably because all he's ever done is war. What makes Wrex so interesting is that he is completely matter-of-fact about everything. Wrex doesn't kill out of anything as petty as anger or rage. Wrex just kills because that's what Wrex does.

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