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MacroPlanet

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MacroPlanet

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#1  Edited By MacroPlanet
@mracoon said:

People forget the Valve have released a game every year since 2004. So as much as they delay games they still ship products, a big difference between them and 3D Realms.

Thank you.  This whole 3D Realm =/= Valve is not even true.  Valve may take 10 years for a new Half-Life but we all know the quality of the product that follows along with the new technology.
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MacroPlanet

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#2  Edited By MacroPlanet
@AndrewB said: 
It's another piece to the puzzle, but I don't care what proof/rumor exists. Common sense dictates that they abandoned the episodic model and are working on Half-Life 3 and a new engine to coincide with the release of upcoming next-gen console hardware. You can hear it in the commentary on Episode 2 how much Valve realizes the limitations of the Source engine. They've since done a hell of a lot with it, but there's only so much they can do without re-writing enough code to call it a new engine.  You can also find Episode 3 assets in the Portal 2 content.
I saw that content in Portal 2's content.  I think it was just stuff they found could transfer over to Portal 2 easily as far as art goes.   
 
Half-Life 3 is real and I just hope it is this year when we finally see something on it.
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MacroPlanet

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#3  Edited By MacroPlanet

Hey guys.  I am not really a new user here, but I have not post on the forums much. 
 
Last night I found some pretty interesting news for Half-Life 3 and a cancelled Episode Three / Four that we all have heard about.  I edited it into Giant Bomb and it was approved as of last night.  It is some pretty heavy rumors with some facts that help support it. 
 
Here is the link: 
http://www.giantbomb.com/half-life-2-episode-three/61-21035/
  

June 15, 2011

On the Steam forums, a thread entitled "Half-Life 3 is official confirmed!" was quickly removed when a former Valve employees', Mike Dussalt, resume revealed his work on Half-Life 3's world programming. The post follows:

"Mike Dussault, a long time programmer at Valve, recently left the company. I didn't know him until last week. Let me introduce myself. I'm a freelance artist. I do contract work for a studio in Seattle, through the internet. They have a client access system on their site. I came across Dussault's resume, while browsing the files section. Now, I know you're all curious about Valve's in-house development, but I'm only going to talk about the Half-Life series.



According to his resume, Episode Three was put on hold when Valve decided to move away from the episodic model in late 2007, right after Episode Two's release. He was a technial advisor on a cancelled Half-Life title, made outside of the company. Dussault's work on Half-Life 3's world programming, and the scripting system (between 2008 and 2010) is also mentioned in the resume."

Valve fan-site Lambda Generation reported on the news and dug deeper to find out that the original poster, ryuuk, has been permanently banned from the Steam forums. They also discovered that Mike Dussault was in fact a real employee at Valve and left the company over a year ago. One other mention of Mike Dussault said that he was a "technical advisor on a cancelled Half-Life title made outside of the company," which was rumored to have been the infamous Episode Four gamers heard about in May 2011. Valve has stated in the past that their interest in episodic material for Half-Life 2 has been lost as of 2007 and there have been new plans for Half-Life mid 2008, after the release of Episode Two. From what ryuuk has said, Dussault has been working on Half-Life 3's world programming since 2008 until his departure in September 2010.  

 
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So what do you think?  Trust worthy information?  This makes sense to me as I have been saying since 2009 I wouldn't be surprised if Valve launched a new engine (Source 2) with the launch of Half-Life 3.   Gabe told Valve fans that there were three surprises they were announcing all the way until September 2011.  Maybe we will finally see some footage and mechanics from HL3.
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MacroPlanet

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#4  Edited By MacroPlanet

Hah!  Great April Fools.  Those Gears of War pictures look real.

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MacroPlanet

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#5  Edited By MacroPlanet

SOE.  Doing what they do best.  Sucking the life out of MMOs.

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MacroPlanet

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#6  Edited By MacroPlanet

I'll drink maybe 2 redbulls a year.  If that at times.  I'm more of a coffee drinker.  Mmmmmm, I look forward to the morning to sip some of that black-greatness.

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MacroPlanet

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#7  Edited By MacroPlanet
@NekuSakuraba: To me it felt like CoH and Champions Online.  It felt like a very shallow game with some pretty decent voice acting.  However, compared to other MMO's it is not worth a purchase.  SW:TOR looks way better than DCUO.  Especially the quest system.  
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MacroPlanet

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#8  Edited By MacroPlanet

I kind of had the same reactions.  I absolutely loved the first game, but the demo felt too much like the first.  Which could be a great thing.  I may end up picking this game up later in the year when it is cheaper.

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MacroPlanet

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#9  Edited By MacroPlanet

Cougars are pretty vicious.  What about Rattlesnakes though?  I have not seen one yet, but are they pretty deadly?

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MacroPlanet

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#10  Edited By MacroPlanet
@Dany: From my understandings it didn't work very well at all.  It was a straight port from a PS2 game to a console that was brand new.  Plus when people were reviewing the game, they reviewed it comparing to the modern MMO's at the time.  Still though, I wish Microsoft would stop being to picky about LIVE at times and just do this already!
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