Yeah, the grind begins around 50-ish, because that is around where you start to need 10,000 XP to level up. I don't mind separating track progression from *medals* necessarily, but the XP curve they have grossly under-rewards good trials performance. E.g. a boring flip-the-bike contract being vastly more profitable than converting a gold medal into a plat medal (by hundreds of percent).
More to the point, the XP curve should be balanced such that if you are golding/platting tracks as a matter of course, that should in and of itself pay out enough XP to unlock subsequent tracks without needing to do *any contracts at all*.
For my part, it took... Well, its harder to say in Rising. I think the game-clock is different in this game, compared to the others. In any case, lets say it took 15 hours real-time to unlock the extreme tracks. Bearing in mind every track up to the extremes was goldable on the first attempt (not uncommon for people who have been fans of the franshise for a while), that means the *vast* majority of that 15 hours was spent *having* to do things that aren't what I play Trials for. Very, very tedious. Not at all to the game's benefit, nor mine.
For previous Trials games, I'd at times fire up a fresh profile, and see how quickly I could unlock and gold every track from scratch. I'm not a top-tier rider (not even *remotely), so it'd generally take me a couple of hours, say. The way Rising chose to pad things out sucks.
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