Mago's forum posts

#1 Edited by Mago (129 posts) -

@rorie: That didn't work. Still only Chrome will let me log in.

#2 Posted by Mago (129 posts) -

I cannot log in to Giantbomb unless I'm using Chrome. I know it sound bizarre, but I have tested and tried on other browsers and it just won't let me log in. I first noticed this when I got an iPad and I couldn't log in on Safari. I downloaded Chrome for iPad and I suddenly could log in. This isn't really a huge issue for me because I normally use Chrome on my desktop and hardly use subscriber specific stuff on my iPad, but I would like to subscribe to your RSS feeds for video because my internet is much too slow to stream HD at the moment and I miss the that quality. If I could log in using iTunes or some other program I could download the videos automatically and not have to worry about the long buffer times. Has anyone else had this issue and does anyone know a solution?

#3 Edited by Mago (129 posts) -

I still have one key. Just PM me if you want.

Edit: All out of keys now.

#4 Edited by Mago (129 posts) -

I have three keys to give away.

Edit: Down to one key.

#5 Posted by Mago (129 posts) -

I'm using Chrome and it seems that I can't edit my lists if I move any of the items' position. I can add things to the list and it will save just fine, but if I try to move them around the list never saves.

#6 Posted by Mago (129 posts) -

The announcement of a new Pokémon game coming is no surprise. When Nintendo announced they were doing a Nintendo Direct specifically about Pokémon, what else could it be. The trailer, which is embedded below, blew me away and makes me more excited than I should be.

When Black 2/White 2 was announced I had my doubts that the Pokémon games would ever move into full 3D. Luckily, Game Freak has my back and finally everything will be polygonal. Ever since I played Pokémon Stadium back in 2000 I have dreamed of this. Don’t get me wrong. The sprites in Black/White look great and animate well, but they don’t express nearly as well as the models do in Stadium. When my Nidorino gets hit by a low kick launched by my opponent’s Machop, I want him to be affected by the attack instead of just standing there in some idle animation. It adds a lot more excitement to battles and will surely increase replay value.

Game Freak has definitely gotten more inventive with their level design since they started using 3D elements in the background starting with Diamond/Pearl, but now that they have thrown sprites out the window and embraced polygons they should really be able to cut loose. I can’t wait to see what they’re cooking up. In the trailer, they show the protagonist swinging across a pit on a vine. Hopefully, this is an indication of some light platforming, which could help traversal be a little more fun, and not just merely an animation that asks you beforehand if you want to swing on the vine or not.

The one thing about the trailer that failed to impress was the starter Pokémon for this generation. They look super generic, but I suppose after coming up with 600+ monster designs it becomes a little difficult to do something truly different. Hopefully, their final evolutions look more awesome. The two legendary Pokémon they showed looked appropriately legendary and on the nose about the game title. Game Freak obviously isn’t taking the same route as Black/White in respect to the Pokémon included in the game won’t be all new. The only new Pokémon they showed were the aforementioned starters and legendaries beside classics like Psyduck and Magikarp.

That’s about all the concrete information one could glean from the trailer, but I’d like to throw some speculation out and see what you think. One of the first images of the game is of the main character looking at himself in a mirror. This image reminds me a whole lot of making and customizing a sim, you know, in the Sims series, so maybe we’re looking at being able to alter your character’s appearance. Being fully polygonal would make that easier to accomplish. That would be really neat if that’s a feature and would help make the adventure feel more like it’s your adventure.

Also, this is a first-party Nintendo game on the 3DS, so it has to have some StreetPass functionality, right? I have no idea what that could be, though. There have been some really crap StreetPass features, I’m looking at you Resident Evil: Revelations. But, Fire Emblem shows that it doesn’t have to be completely lame. Hopefully, it’s not something forgettable like getting a berry. I think it could be cool if they did something like Super Street Fighter IV. Maybe let you set up a team of Pokémon and they’ll battle anyone’s team that you encounter via StreetPass. That’d be neat, right?

As I said before, I’m more excited for Pokémon X/Y than I really should be. I’ve been playing Black constantly since the trailer came out, trying to fill in the blanks on my collection. Is anyone as excited as I am? I’d love to hear someone else speculate about possible StreetPass features or just game in general.

#7 Posted by Mago (129 posts) -
#8 Posted by Mago (129 posts) -

@ZombiePie: Wow, I'm such a dork.

#9 Posted by Mago (129 posts) -


#10 Posted by Mago (129 posts) -

(There are Mass Effect 3 Spoilers in this post)

I’m back from another illness fueled hiatus. Instead of dicking around like last time, I went to the doctor this time. I was told I had strep throat and was given a prescription for some antibiotics. This was a good choice. I was feeling better by the next day. I didn’t get any game playing done during this sick period. I just laid in bed and drifted in and out of sleep for a few days. I’m glad I got being sick out of the way since I’ll be going to PAX East. With any luck, I won’t get sick again.

I finally beat Mass Effect 3 this week. I’m going to get right to it. I don’t think the ending was that bad. I really don’t understand what was so terrible about it. I haven’t looked into what was so appalling too thoroughly, so I don't really have any counter arguments to make. I had fun with the game with the exception of the last few combat scenarios which were a pain in the ass, but that was my fault for playing on insanity. My only major complaint is at the end when Shepard, Anderson, and The Illusive Man are talking together. The last conversation wheel in that dialogue has a paragon and a renegade choice, but I couldn’t choose either of them. The renegade option I understand because I hadn’t made any renegade choices, but the entire game I did everything paragon. I also did everything I possibly could in the game. It’s unfathomable to me why I couldn’t choose that option. As far as I know, if I had been able to choose that option I wouldn’t had to do a renegade trigger pull to stop Martin Sheen from killing Shepard and Anderson. The requirements for that choice seem a little extreme given I was a nice guy throughout the entire game and still couldn’t choose it.

After putting 200+ (probably easily 300+ because multiple playthroughs) into Mass Effect as a whole it feels weird that I’m finally putting this Shepard to rest. I still have my female Shepard to play through, but that will probably be awhile from now. Maybe next year, who knows. I can’t wait to see where Bioware will take the universe next. I hope they go in an unexpected direction. Like a stealth action game as Nihlus or a member of the STG. Or a tactical RPG would be pretty baller. As long as it’s not a kart racing game. Please don't do a kart racing game.

Since completing my journey through the galaxy, I decided to focus my time on the Wii launch title Twilight Princess. The obvious next step, I know. When I first booted it up I was blown away by the graphics, not in a flattering way. My repulsion only lasted until I remembered that it was technically a Gamecube game. I’ve completed two dungeons as of this writing, so I'm still just getting into it. I’ve been having fun with it. There’s not really been any huge surprises outside of Sumo matches against Gorons. I laughed seeing Link in a traditional Sumo outfit, slamming his leg down on the ground. My only complaint, which I’m sure won’t be surprising, is the waggling that must be done to swing the sword. It’s just not precise. Whether I execute the full chain of hits seems to be up to chance. Regardless, I’m sure I’ll complete the game and enjoy doing so.

I feel like I’ve really neglected Marvel over the past two weeks. If you compare license card from this post and that last one that will be evident. I’ll probably hop into some of that after I get this posted. With me going to PAX East this week, I might not write a weekend update or if I do it will most likely be later in the week. In any case, maybe I can start doing this with some regularity after this week.