My first Game Review: Frontlines: Fuel of War
Frontlines: Fuel of War is a near future after-oil FPS, based upon a combat system centered on Frontlines.
It
has a myriad of combinations available to any player, with 6 weapons
and 4 classes, with each class having abilities unlockable while
in-game. It features many vehicles, varying from tanks, jeeps, anti
air, and APC's to jets and helicopters (transports included). There
were about 10 maps with the release, and 5 more are on the way along
with 4 new vehicles and 3 new infantry weapons.
The major
premise of the game is to capture certain points on a "Frontline",
forcing it to move forward once all the points on the line are
captured. You win by either capturing the enemies' HQ or by depleting
the other team's reinforcement count. This is a new style of gameplay,
forcing people to charge into combat rather than sneak behind an enemy
line and capture a rear spawn point. Also included is a basic TDM mode
that no servers use (lol) and an intuitive, easy to access and use
squad system. And a new 'Conquer' mode similar to standard CTF is on
the way: a FREE downloadable feature.
Upon release, the game
featured some graphical glitches, an OP grenade launcher, one-hit kill
10 foot kill radius melee, and a buggy server browser. It lacked a VOIP
function, a sore due to its squad mechanics, and joystick support (yes
that's right flyboys). It even had issues with Windows Vista, where
most players couldn't even get the game to start (due to a faulty link
on the 2nd disk). You had to insert disk 1, wait for the autoplay to
pop up, then insert disk two and hit play on the autoplay pop-up. It
didn't work properly out of the box for Vista users, but then again,
what does?
However, after patch 1.01, the grenade launcher's
power has been fixed, and the game features a great server browser.
More maps, weapons, and vehicles are on the way as well, leading many
to hope the game can make a comeback (which it very well could, with
proper word of mouth). They fixed the 'dolphin/worming' of most large
battlefield FPS's, the difficult-to-fly helicopters and jets were
edited with their response to your control input, making them easier to
fly, and Punkbuster was also added. Joystick support hasn't been added
via game menu yet, but you can do it yourself by editing a few game
files (follow the instructions on their forums). They even included a
few second spawn protection to prevent spawn camping. The melee is also
being addressed in a hotfix coming up for version 1.01.
The
game's single player campaign had some very nice cutscenes, with
believable voice-acting. It creates a believable backstory for the
current situation, and leaves you wanting to beat the missions in order
to advance the storyline. Some of the events depicted in the cutscenes
are truly eye opening. It had difficult to beat AI that hunt you down
and are far more accurate and smarter than you are. Overall, a average
SP experience with a few nice high points :SPOILER ALERT: (Nukes bein
dropped on your buddies, anyone?)
Graphically and hardware wise,
the game requires a little less hardware to run. On my modest system,
it runs crisp at medium or high quality, and i have a very cheap
machine. However, don't let this fool you into thinking the game is in
fact a bad looking one. It is very well detailed, even at the lower
resolutions, and deserves some props for its graphics that require less
performance.
In all, Frontlines: Fuel of War is worth a
purchase, but mainly due to its newly released patch. Further promised
support leaves it with a higher score than what would have occured if
they had refused to patch it. It introduces some interesting new ideas
to the first person shooter genre, and is more playable and fun than
getting raped in COD4 every couple of seconds (not due to me being a
newb lol). It shouldn't require much hardware, but make sure you
machine meets the specs before buying it and being disappointed.
Final Verdict: 8.5/10
Good, but not amazing. I'm surprised that it didn't get more publicity...