MajorMitch's forum posts

#1 Edited by MajorMitch (511 posts) -

You do know what I want!

I listened to the DKC2 soundtrack too much in college, to the point where my roommate from that year would probably go insane if he ever had to listen to Stickerbrush Symphony again. But I'm with you in that it's a really great song, along with everything else on the DKC2 soundtrack. It's probably my all-time favorite video game soundtrack. Shout-outs to Jib Jig, Lockjaw's Saga, and Flight of the Zinger, three more awesome songs in addition to those you listed :)

I don't think I had as many issues with Tropical Freeze as you did, but I will also not argue for one second that DKC2 isn't the best DKC game. In addition to the stellar soundtrack, the game had so much variety in its levels, both mechanically and thematically. I feel like that's where it stepped it up most significantly from the original DKC, and when combined with the tight controls as you mentioned, and the soundtrack, it's pretty clearly the best DKC game in my mind.

#2 Posted by MajorMitch (511 posts) -

Nice write-up! I liked this game a lot; my brother thinks I'm crazy when I say it's my favorite Wii U platformer (suck it Rayman and Mario!). I never had that many issues with the momentum though. Granted, I haven't played the SNES games in a long time, but in my memory they had some momentum to them as well, and I don't feel like this is too different from that. I could be wrong though, as it has been a while.

I didn't play Bopopolis, as I didn't 100% the game the first time and get all the secret levels (would like to someday). I just watched a video of it though, and it does seem tough. Looks like it really tests your ability to time your jumps off of enemies (for extra height) for long stretches. Probably smart to have it as a secret level. And yes, the music IS awesome, and those rocket barrel levels do control like garbage :P

#3 Edited by MajorMitch (511 posts) -

I haven't played it in a long time, but I would guess it holds up just fine. The visuals are very cartoony and stylized (in a good way), so I would think they would age a lot better than something that was going for "realism". And I can't think of anything about how the game plays that should feel too dated. It's a side scrolling action/beat-em-up that controls well. I may be biased, because I liked the game a lot, and haven't played it in a long time, but I think it should hold up just fine in 2014.

#4 Posted by MajorMitch (511 posts) -

@slag: Of all the recent "rogue-likes", Spelunky is easily the one I've played and enjoyed the most. It does feel more skill-based than the others, which I appreciate, and when I die it usually does feel fair. But there's still always some amount of "luck"- different item and level layouts are going to help or hinder your cause to varying degrees. Sometimes I can bumble and/or brute force my way through a level unscathed, and sometimes I can play well and still have a super hard time. In other words, in my time with the game I don't feel like how well I'm playing is directly analogous with my results, which is I guess the main idea. I'd like to feel that if I'm playing better, I'll have better results, and vice versa. While that's more true in Spelunky than these other games, I don't think it's universal, and that can bum me out at times.

#5 Posted by MajorMitch (511 posts) -

I tend to agree with you that I generally want to feel in control, as it feels like a game is disrespecting my time when it applies random effects to my experience to a point where my input feels greatly diminished. Most of these games have a skill component, as you pointed out, but I value my time too much to feel good about spending it on a game I could play for an hour, only to have something out of my control end it on the spot. I can accept when I make a mistake; that I don't consider wasted time, as I will learn and improve from that. But there's diminishing returns when combating pure randomness (you can only improve your odds so much with skill), and I rarely feel like it's worth my time.

On the other hand, I know people who love randomness because it makes every time they play the game feel "unique", and that makes it more replayable. In some ways, I agree with wanting each playthrough of a game to feel unique, even if I don't care a ton about "replayability" (I'm usually a "play through a game once" kind of person). But reducing the player's control seems like a lazy, disrespectful way to do it to me.

#6 Posted by MajorMitch (511 posts) -

@slag said:

I have that too, and notifications don't alert me to anything than replies right now. New Blogs, reviews, lists etc don't show up at all.

I've had this same issue for the past 2-3 weeks. I'm not getting new notifications showing up, even when I know they should be.

#7 Posted by MajorMitch (511 posts) -

Yea, get a Wii U. It has way more games and they look beautiful.

I haven't counted, but I'm 99% sure the 3DS has more games :P

Anyway, I've had both for a while, and while the Wii U is gaining some steam, I still think the 3DS is way ahead. It simply has more, better games: great JRPGs as others have mentioned like Pokemon, Fire Emblem and Shin Megami Tensei, adventure games like Phoenix Wright, Professor Layton and Zero Escape, Nintendo Staples like Zelda and Animal Crossing, puzzle games like Picross and Pushmo, and even some wonderful quirky games like Theatrhythm. It also has Mario 3D Land to match the Wii U's 3D World, Mario Kart 7 to match the Wii U's MK8, and both systems are getting Smash (which granted, will likely be better on Wii U, but still). Plus, if you've never owned a regular DS, you have access to that entire library, which may be one of the best library of games any system has ever had.

All of that said, there are some specific Wii U things like ZombiU and Pikmin that are cool, Smash will likely be better on Wii U, and the Wii certainly had a few gems you could play if you never had a Wii. It really depends on what you're looking for, but if the general baseline thing you want is quantity of quality games, the 3DS feels like the winner to me.

#8 Edited by MajorMitch (511 posts) -

I've played almost all the Mario Karts, and I think MK64 is the only bad one. Those controls just didn't do it for me, they were too slippery. I think it took them two tries to get the cart handling feeling right in a 3D MK game. And the courses I thought were pretty dull too (which bums me out even more because MK8 has more MK64 retro courses than any other MK game).

Also, while we're disproving the "Mario Kart Alpha Theory", my first was Super Kart, but my favorite is Double Dash! (MK8 could displace it eventually, time will tell).

Edit: I wouldn't be surprised if most people's favorite Mario Kart is simply the one they could play the most with friends.

#9 Posted by MajorMitch (511 posts) -

Nice read. I've always been fascinated at what different people get out of games, and tend to agree that the different ways that different people approach games can speak volumes to their own values and/or personalities. There's all sorts of other factors to consider of course: an easy example is how achievements can be used to incentivise certain player behaviors, as @slag mentioned, which could perhaps alter the player's real natural behavior. But then again, maybe analyzing whether someone hunts for achievements or not says something equally worthwhile.

At any rate, I've always felt that video game are a much more complex medium to analyze due to player interaction, and that by comparing them to movies, books, comics, etc. as often as we do, we limit how we think about them and what they're capable of as an expressive medium. I think more of us are starting to think differently about games over time, both designers (many indies for example are doing really interesting things) and players/writers (like yourself) alike, and that has me pretty excited to see where we head in the future!

#10 Posted by MajorMitch (511 posts) -

That's quite the turnaround Dan! I've never liked the Safari Zone in Red/Blue; I don't think the mechanics there are fun to engage with, and add even more luck to Pokemon catching. But in this case it turned out to be a boon, and I'm glad you found a cutter! I don't remember how much more you need cut after this point, but maybe you can lock him away in a steel vault somewhere to prevent him from dying :)

Your team seems to be shaping up nicely though. I like all the Pokemon on it, and you seem to have good type coverage. Looking forward to continued adventures!