@slag: Thanks! I agree that sometimes games can try to be like movies too much, even if that can sometimes work out very well. Like you, I simply prefer it when games embrace what makes them unique :) I might have to try out Dragon's Dogma. My brother just picked it up, so I might borrow it from him at some point.
@hailinel: I don't think anyone's trying to say that there's "one true way" for video game storytelling- I'm certainly not. It's great that there's variety (there's more now than ever, which is fantastic), and I've loved plenty of games for having linear, cinematic stories. More player driven narratives are simply my personal preference :)
@ares42: I think it can be really hard to put into words what makes us connect with these kinds of stories/experiences, and how they can make us feel (which was what I was attempting to do here!). I also think that's one of the reasons why this kind of storytelling isn't always acknowledged as much as it maybe should be. But I think (and hope) there's enough of us (both fans and developers) that "get it," even if we can't always properly verbalize it :)
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