MajorMitch's forum posts

#1 Posted by MajorMitch (824 posts) -

Thanks for all then recommendations, you've all been very helpful! I'd like to play all of them at some point if possible (time management!), which sounds worth it. This is merely just picking a starting point for now, and getting one in while I have time. I have the old Fallouts and the newer Shadowruns on my list as well (I did grab the Shadowruns in a Steam sale some months ago actually). One step at a time! :)

#2 Posted by MajorMitch (824 posts) -

Hey duders! I'm looking for some CRPG suggestions from those with a decent amount of experience with them. I've not played a lot of CRPGs, which is not because I don't like them, rather because they're such huge time sinks. I would say the most traditional one I've played is Dragon Age: Origins, and I've played some other Bioware stuff like Neverwinter Nights, KOTOR, and Mass Effect, for however much those count (I'd guess not a lot). I've also played a good amount of D&D over the years (playing a 5E campaign right now in fact), so I'm familiar with that rules set from 3E onward.

Anyway, all of that is to give a little background. I'd like to play a CRPG in the near future, but given how lengthy they all are I will only squeeze in one (for now at least), so I'd like some advice on the differences between some of the big ones. In particular, I've narrowed it down to four games that have caught my interest and I would like to play. Two are somewhat "old school", while the other two are pretty new. The four games in question are Baldur's Gate II, Planescape Torment, Divinity: Original Sin, and Pillars of Eternity.

I'm kind of leaning towards Pillars of Eternity, as it seems like a good mix of traditional gameplay, while maybe being more modern in some functional areas. But I'm really open to any of the four and would like to hear other opinions, especially about what the differences between the games are that should be considered. Thanks! :)

#3 Posted by MajorMitch (824 posts) -

I tried Miasmata a few years ago, and found it to be a really interesting game in a lot of the ways you mention. Exploring the island by triangulating my position and relying on the compass, all with the goal of surviving and finding a cure was pretty exciting. I thought the journals and clues were doled out well too. Then that monster kept coming around... that fucking monster. I may have just been getting unlucky, but the monster kept attacking/killing me (you can't really fight back from what I remember), and the sparse checkpoints made it too frustrating to progress. I don't know if it works out that way for everyone, but the monster did feel like a "ticking clock" from my experience, and I ended up abandoning the game as a result.

#4 Edited by MajorMitch (824 posts) -

Nice write-up Moosey! I waited to read this until I finished Axiom Verge for myself, which I did at the end of the week. I liked the game a whole lot, and actually had similar completion stats to yours. 3 more hours and about half as many deaths are where I diverged most :P

I didn't have as many control or traversal issues as you seemed to, but I definitely agree about the double-tap for warping through horizontal surfaces being tricky. I messed that up all the time :P I would have also appreciated some way to run faster, be it a speed booster or otherwise, as by the end of the game trekking back through some large rooms for the nth time would have been nice to speed up. As for combat, I was pretty OK with that, and actually enjoyed the weapon variety. I experimented with weapons for different enemies, and especially bosses, and often found different weapons to be more useful in different situations. There was one boss where I used a weapon I'm pretty sure was optional, and it made the fight trivial. Fighting that boss without that weapon would probably be a much taller order :)

Anyway, I really liked the game, and like you as I neared the end I just could not put it down. That's always a great sign to me. Finally, nice catch on the "low health" beep being in time with the (incredibly awesome) music! I hadn't noticed that, before, but you're totally right, and that's pretty rad! :)

#5 Posted by MajorMitch (824 posts) -

All of those years (save maybe 2014) are really strong and worth arguing for. I'd personally vote for either 2005 (for quality; RE4 + God of War + Civ 4 + Advance Wars: Dual Strike is a powerful quadruple threat), or 2008 (for quantity and variety; from TWEWY to Dead Space to Burnout Paradise to Nuts & Bolts, and many in between, there too many great games of different genres to list from 2008).

#6 Edited by MajorMitch (824 posts) -

Fun post! I've actually done something similar with my friend group before, and this kind of thing is generally a fun exercise :) I think you've done a pretty good job at capturing the spirit of the bombcrew too!

I wish I could help with Jason, but I don't feel like I know him well enough yet either. I will add my 2 cents to some of the other ones though, at least from my perspective :) I might consider removing the red from Drew. Red acts on impulse and passion a lot, which is a bit counter to how Drew really likes to plan things out. A true red would never stand to take the time creating long, detailed manuals for playing flight sims, for example :P Drew almost seems too methodical to be red! I see what you're getting at with the thrill seeking idea, but green can cover that too.

Jeff is the only one I might seriously contest though! The black I can kind of see in some spots, but Jeff is also very interested in community too often to be a true black in my eyes. For example, he has stated that what he loved most about Trackmania was the community. And he obviously loves having Giant Bomb be a very community focused site. I can see some of your other points about black though. More importantly, I think green is basically the anti-Jeff! :P I kind of see the idea about Jeff surviving and adapting to the industry as it evolves... but green is so nature focused, and Jeff is not. That's a huge part of green, along with hating technology. Green despises machines and technology (hence all the artifact destruction it gets), but Jeff loves technology. He always loves fiddling with new gadgets, and has expressed a strong interest in augmenting his body with technology many times before. Green would never stand for that! :)

My off the cusp pick for Jeff might be red/blue, though I may have to think on it more. Red because, like Dan, Jeff has an appreciation for jumping in feet first and getting things done. He seems to enjoy riding out the crazy adventure of his life, and when he plays games he's as offensively red as anyone I've seen. At the same time, he is capable of looking ahead and scheming when needed, and that's where blue comes in. Blue is also the anti-green in the sense that it loves technology and science, which Jeff absolutely does. Finally, blue and red are the creative, passion colors. Combining them is the ultimate combination of being creative and passionate at "making things". And in the way he's built out Giant Bomb, Jeff has shown that he's certainly up to the task of diving into the deep end, figuring out how to make things work, and build something creative and fun in a way that's both spontaneous and calculated. :D

Anyway, take or leave my lengthy comments, it's all in good fun :) Entertaining read!

#7 Edited by MajorMitch (824 posts) -

Pushmo and Crashmo are excellent, as other have suggested. I also really liked SteamWorld Dig, not sure the exact price, but I'd be surprised if it's more than $10. I just finished Xeodrifter and really liked that, it's $10. And if you're willing to stretch a little, Shovel Knight is of course great, but I think it's $15.

#8 Posted by MajorMitch (824 posts) -

Nice write-up! I got super into Triple Triad, falling all the way down the rabbit hole to get every single card... that was quite the task. Never cared about Tetra Master at all, but maybe I was just burnt out on Final Fantasy card games by then, I'm not really sure. Also, no mention of Triple Triad is complete without its baller music:

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#9 Posted by MajorMitch (824 posts) -

It can definitely be a little disheartening when the obvious topics like "Best Final Fantasy game" will seemingly always be the big discussion starters, where more thoughtful prose is more often ignored. I read a lot of tennis articles as well (by some great writers too), and they've expressed many times how just mentioning Roger Federer in an article leads to substantially more comments/views (usually devolving into the same old debates as well). There are plenty of video game equivalents, and it gets old revisiting the same topics.

I haven't had as much time to write this past year, but I enjoy writing on GB because, like you said, you can write a more thoughtful piece and find those knowledgeable few who are willing to spark a detailed discussion. That's the most rewarding part, and since I have no ambitions of embarking on a career in writing, I'm allowed to only focus on the stuff I enjoy writing about and discussing, larger audience be damned. It would get trickier to do that for a living, but if you could pull it off then more power to you.

Anyway, congrats on a year of sustained, high quality writing. I've read a number of your posts, even if I don't always have time to dive into comments/discussions (this past year has been crazy for me), and it's good stuff! Keep it up! :)

#10 Posted by MajorMitch (824 posts) -

Nice write-up Mento! I might have to agree with you on FFVIII being perhaps the best soundtrack in the series. I love that game's soundtrack, and all the unique, crazy places it goes, and I can't think of a single song from it that doesn't stand out in a positive way. Even seemingly mundane town songs like Fisherman's Horizon are wonderful.

Really though, you can't go wrong with most of these soundtracks, with FFVI-FFVIII all holding an extra special place in my heart personally. I also quite liked FFXII's more than most people seemed to, and FFXIII's soundtrack is better than the game itself by leaps and bounds.