makari
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Added by makari on Oct. 18, 2009

So I'm an RPG fan. I like RPG's, but at the same time I'm pretty harshly critical about them. While it's a genre that I've liked since the early days of my gaming life, I've played so many that their common flaws take a back stage in my mind whenever I play one. This extends to MMORPG's as well. I've played more terrible free2play Korean MMO's and p2p timewasters than a sane person could bear, but they're also really good at identifying what is commonly good and bad (or more literally what I like and dislike) about the genre as a whole.
 
Aion was released recently, which from the beginning I was skeptical about. There was a lot of buzz around the game well before it was released, even before it was released in Korea, mainly because of how good the game looked and that you could fly. As details came up about the game, my skepticism was only heightened, and at the point where it was playable in Korea I pretty much had no reservations toward it at all. But my friends were all excited about it, and they needed a good healer (I generally play healer in every MMO I have ever played), so I made them a deal and preordered the game along with them. 
 
I had already played Aion before the English beta started, on the Chinese servers, so I leveled fairly quickly when the head-start began. I reached level 25 in two head-start days, which are relatively painless as far as level grind goes. I am currently sitting at about 45% through level 34, and only playing for a few hours every couple of days. The reasons for this are many, and I won't bother rattling off every single little thing I dislike about the game's mechanics and structure. There are a lot of them. At the same time, Aion isn't that bad of a game. It can entertain me, usually in short bursts. 
 
My relative apathy with Aion has sort of rekindled my love for another recently released MMORPG, Warhammer Online (yes, it's still running). That game also has a lot of flaws I can identify, but it's the little things that tip the scales. There are plenty of times while playing Aion that I just wished for some of the features of Warhammer (and even some nameless Korean f2p MMO's, some of which have some great innovative ideas among the general mess), no matter how little the feature or mechanic was, that made Aion feel sluggish and old and even asinine in comparison. 
 
This isn't a blog made to shit all over Aion, though. It's to pose a question of anyone reading this:
 
Everyone has a genre of games they really love. I'm sure everyone has things that, over the years, they've grown to dislike about that genre. What are the little things that you wish the genre would stop doing, and by the same token, which little things do you wish the genre would just hurry up and standardise?
 
On a lighter note, Demon's Souls is awesome. That is all.