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Added by makari on Nov. 3, 2009

It's hard to write anything about Tales of Monkey Island, Episode 4: The Trial and Execution of Guybrush Threepwood without throwing around big fat spoilers. Hell, the title in itself is a spoiler. In an effort to rid this blog of unsightly spoiler tags, I'll just say that Episode 4 didn't resonate quite as well in a design sense as Episode 3 did, but the depth and drama it adds to the series, and the Monkey Island canon as a whole, is really awesome and unexpected. The last episode is going to be a kicker.
 
I also picked up Torchlight. Torchlight is a guilty pleasure game for me, as it probably is for anyone else seriously enjoying it. It's a Diablo game with some cool little additional features, and that's really all that needs to be said. But I'll say more anyway. 
 
The inclusion of only three character classes feels a little lacking, especially when a couple of classes you'd expect to see are lumped in as skill tree choices under a single archetype. The skill trees themselves feel kind of bare, but they end up being pretty flexible. Skills are locked out by your character level alone, so it's pretty easy to pick up the better skills in a tree and become a real beast at higher levels. You can also cover up some weaknesses or even suppliment your strengths with the generic spell scrolls, which allow you to learn a few generic spells that any class can use, like summoning skeletons, healing spells, resistance buffs, and so on. To give you an example of how useful this is, I rolled an Alchemist to begin with, on Very Hard difficulty, and wanted to build an offensive caster in the traditional sense. The other two trees for Alchemist are a defensive/melee tree and a summoning tree. With the generic spells, I could buy summon skeletons and summon zombies in order to make a small but respectable summoner-esque wall of bodies between me and whoever I was firing spells at, without having to commit skill points into a second tree.
 
Finally, I've been playing more Warhammer Online. The latest patch has really put a lot more emphasis on getting to content that was previously very hard to get to a lot more painless to access than in months past. A lot of people who have stuck with the game had sort of hit a wall in progression, since the end game was pretty tough to get to even with a pretty well organized push by the entire realm. That's sort of been blown away now, and while the population of a server is still an issue, as a veteran player there is a lot more new things to do in WAR to keep me interested and playing.