@marokai: I don't disagree with anything you said there but I think again it comes back to the audience. I can understand why some games writers wouldn't want to actively engage with "the other side" when those people are constantly barraging them on Twitter and such with all sorts of harassment. (Though I think this is all the result of a larger "us vs. them" mentality that is a huge problem in my mind.) I saw someone tell Tim Schafer to kill himself on Twitter today because he posted one of Anita's videos. Tim Schafer! Pretty much one of the most likable and nicest guys in games. It's not crazy to me that some don't want to engage with these people. That's not to say there aren't perfectly sensible people on that side as well but when these loud, hateful children dominate the conversation, it ruins it for everyone.
If the barrier to ever disagreeing with people like Anita is that no one in the entirety of the internet can be a jerk to people who agree with her/promote her/whatever, then there is literally never, ever going to be a conversation. People who threaten harm and death and are generally huge assholes about it are, in fact, the minority; they're just super loud about it, and as a result, a lot of people decide that that's who they're up against. A few assholes talking shit and being repugnant and the usual gang of Twitterers can lock-step and rest assured that anyone who disagrees with them is clearly just as bad as the very worst examples they saw. Then that righteous crusade against meanness ends up alienating even more people who were somewhere in the middle of the road and it's a ridiculous mess, and nothing is accomplished. People are never going to solve these issues until they realize that one person cannot ruin the conversation for everyone unless you are actively letting them do that. And at that point, you are the problem.