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Make_Me_Mad

Well. That certainly was a year.

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Make_Me_Mad

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The Doomsday Clock is a tease. It's been wavering right above Armageddon for as long as I've been alive! The saying "Shit or get off the pot" comes to mind.

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Make_Me_Mad

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I think it's hilariously innacurate; that said, it's pretty on the nose as far as how certain people have tried to frame the issue, turning it into a battle of good, kind-hearted equality seeking saints against subhuman misogynist rape monsters who are simultaneously powerless and also imminently threatening. No room for nuance these days.

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Make_Me_Mad

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It's got Persona 4 Golden. Despite beating the original Persona 4 like three times on top of seeing the Endurance Run far too many times, I bought a Vita entirely because of P4G and then proceeded to beat it a few times as well.

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Make_Me_Mad

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I remain a fan of the Deception series. Luring people into huge elaborate chains of absurd death traps is always fun.

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Make_Me_Mad

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Alpha Protocol is probably the game when it comes to this. No other game comes even close to making your choices, even the small ones that you don't realize are important at the time, come back to change things dramatically later on.

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Make_Me_Mad

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#6  Edited By Make_Me_Mad

Catherine was fantastic, and had a great story (with one or two things I didn't like) and phenomenal gameplay. Loved it then, love it now.

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Make_Me_Mad

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Developers can make any game they want, and players can, usually, mod a game however they want. Everyone wins except the people who absolutely must find something to whine about.

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Make_Me_Mad

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I love Dragon's Dogma, so I'll end up checking this out to some degree, but my internet connection's nowhere near good enough for an online-only type game and on top of that most of what I love about Dragon's Dogma came from the controls and combat system itself. If all of that stuff stays... if nothing else it oughta produce some really incredible animated gifs of players pulling off shenanigans involving blacking the screen out with maelstroms.

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Make_Me_Mad

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I realized I never actually gave my opinion on the game back when I posted in this thread originally: Skyward Sword is one of my favorite games in the series. I still prefer Wind Waker, but Skyward Sword looks incredible; the art style never stops being pretty to look at, and the way they break up areas with color is fantastic. The whole sand-sea section with the timeshift stones was just great. Character designs are pretty much universally outstanding as well, with what remains the coolest version of Impa and my all-time favorite outfit for Link. Something about the chainmail under the tunic and the pants just works super well.

Besides looks (and the obviously impressive music) it's also just really well designed. The Ancient Cistern is probably one of my favorite dungeons in any Zelda game, and I still remember realizing what the Sky Keep was as one of the coolest moments I've had in any game. (I go in, find a sliding block puzzle that I don't understand, muck it up completely, and figure I'll back out and reset the puzzle so I can find out what I'm actually supposed to be doing... and then the screen shakes and I realize that the puzzle I just messed up is the dungeon I'm standing in, and now I've gotta navigate that heap. It was awesome.)

Also had a pretty good story. People usually don't talk much about the character interactions and stories in these games, but that whole scene where Zelda seals herself inside a crystal and has Link promise to break her out when she doesn't need to remain in the temple any longer was pretty touching. Ghirahim was a good antagonist, the people on Skyloft were a fun crowd... I will say I probably did less side-content than in any other Zelda game, but that's largely just because I was way into the main story. I'm also one of the few who like Fi, so I guess I'm firmly in the minority on just about everything now.

Also: Update on my Niece playing the game. She continued to button through tutorial messages and then ask me how to do the thing the game just tried to tell her how to do. It usually ended with her giving me the Wii remote and having me show her what, exactly, she needed to do. After a few weeks she switched to playing Ocarina of Time on the 3DS... and doing about the same thing there. Some people are beyond help, even when the game tries to tell you what you're supposed to be doing and how. She's way into Smash Brothers and Hyrule Warriors, though.

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Make_Me_Mad

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@kidavenger: I went to sleep last night still unable to remember what the heck it reminded me of, because the image as a whole seems very familiar; I was thinking it looked like a Card or cover of a board game I'd seen before or something. This morning I realized it's actually really close to the cover for Vampire the Masquerade: Bloodlines, just with less gothy vampire ladies in schoolgirl outfits. I wonder if that was intentional.

@giant_gamer: Yeah... yeah. While I think the voice acting was (mostly) great, I'm not gonna defend the actual dialogue in that game.

@theht said:

After Remember Me, I'll play anything they put out. Loved that game.

Wow, that sounds like a fantastic scenario for a vampire RPG. I was excited to see what came of this until

Remember Me

Now my expectations have sunk considerably. I suppose one day someone will make a true vampire RPG to scratch that VTMB itch, but it's not today, apparently.

I love that both of these posts exist so close together. All I can say is, as an RPG, Vampyr will presumably have way less brawler/rhythm combat going on.