Does the Element of Co-Op destroy any chance of this happening? What if the system was similar to dark souls where you could not use party speak. Instead did Proximity Speak. Or maybe having a 2 way radio you pick up in game that allows communication further distance when the need for resupply happens. What if you gained more perks/xp etc as a survivor? What if you could work together to survive vs waves of human controlled enemies? With next gen on the horizon would it be out of the question to have a 200-400 player game?
Lets just take the backdrop of lets say...Dead Space. Your team only has so much supply to live another week with the current number of "Party Members" In order to survive you need at least so many working on fortifications/defense and so many on recon/mission. No add the joyous element that LFD captured for me. Waiting on somebody you can see but they cant see you. to be so foolish as to leave the fortification for Supply.
Make sure your "Havens" are good enough size to get rid of camping. Add incentive for playing either side? Maybe make it a round based game like many others? More or less thinking a la text.
Feel free to make fun of me to the full extent of your language of choice! OR chime in with some ideas of your own :)
What kind of MP games really make you happy. What kind ruin the atmosphere to the point of sadness?
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