Microsoft does it and people flip out saying it's bad. Steam does it and everyone's excited. Bunch of hypocrites. But hey at least I can sell my used game on Steam....oh wait.
Different platforms, different plans, different markets, different players. What Microsoft wanted to do was to completely remove the option of selling used games from its system, and the account sharing stuff only worked locally. Are you saying you honestly can't see the difference between that and Steam's approach? We know you hate PC gaming, but, come on... it's something so basic and obvious that it goes beyond your blind fanboyism!
ok no need to be a jerk about it guys. He actually has a perfectly valid point, Microsoft were trying to emulate Steam with their policies very directly.
I think the real point of contention is that people still trust Valve... they had an extremely bumpy controversial time launching Steam. Valve however weren't launching their own hardware platform and could afford to push through all the negativity and earn the trust they now have. Microsoft on the other hand have not earned anyones trust over the way their digital distribution methods work. Games on Demand prices are still absurdly high compared to retail prices and the confusing profile system still in effect on the 360 doesn't help matters.
Its not that Microsoft didn't have some good ideas they just went about communicating them very badly and haven't put the work in to earn the consumer trust that would allow them to go ahead with these kinds of policies. They backed down as a bumpy launch for a console along side its competitor would have been suicide... shortsighted on their part really.