Well, you're wrong. I'm actually currently playing through The Witcher 3 yet again (as I'm in fantasy mode ahead of Skyrim rerelease), and I can tell you without a doubt that almost all quests involve the use of witcher senses in one way or another. All witcher contracts and most side and main quests. That's not an opinion, it's just a fact.
And sure, they have a physical presence, but it also makes the game worse. When you're doing the same thing over and over, it gets old real fast. It's probably the biggest gripe I have with The Witcher 3.
To reiterate, I don't like the witcher senses, but it's only a single element of a quest rather than 100% of it, as it is in Skyrim. I don't think it's less lazy, just that there's far less of it in the game. I don't know how you are playing the game, but I am playing through it as well, and far far less than a tenth of my time with the game is spent engaging with the Witcher senses.
But if you want an example of a game that truly has no compass marker and no senses, and manages to keep the player well oriented and well informed, I've already mentioned Morrowind.
Log in to comment