I feel like that if the developer put enough time and thought for their joke to deem it fit to put it into their game, then they shouldn't need to censor what they made. You don't just insert a picture of a burning child into a video game without considering it. Everything is going to be offensive to somebody, it's up to the person to decide when to start and stop censorship.
ManiacalMech's forum posts
Yeah, no shit the psychologically insane asshole is going to be annoying. I get that. That's why Deadpool doesn't bother me. He is designed to be that way. In fact, he's pretty funny in .
Tiny Tina is just Ashly Burch: The character. An adaptation of her own unfunny writing, only in Borderlands 2 because of her brother's connections into Gearbox. That's the most astounding part of it all. That if Burch were related to anyone else, Tiny Tina wouldn't be in Borderlands.
My first character in a 4e campaign was an Inspiring Warlord, so I'd really love to play as one of those. Hopefully it would be a mix of the Guardian Fighter and the Cleric that's already in the game. Worst case scenario, it'd be a poorly done Cleric remodel.
Also, playing as a Monk would be pretty bad-ass.
His Worth Reading articles are fantastic, and one of the best things to happen to the website on Fridays. There is always at least one game that Klepek recommends from Indiegogo and Kickstarter that is worth looking at. Broforce is probably the best one he's linked so far. This article is good because ever week there will always be a fleshed out article on Giant Bomb. Even when nothing substantial is happening in the world of gaming journalism.
I generally don't have an issue with the Quick Looks that Patrick drops in on. The only exception I can think of is the Sly Cooper: Thieves in Time QL, but neither Jeff nor Patrick knew what they were talking about on the series, so that was just an all around shitty QL.
I've never listened in on an episode of the Dump Truck. For me to say that content is definitively niche is really out of my realm.
I think this was probably the right move on Sega's part. I'm not sure who would actually want a copy of Aliens: Colonial Marines for the WiiU anyway. The demographic for that would be like: the masochistic shooter 80's fanboy manchild. Though, I'm just talking out my ass here. Maybe that demographic is huge.
Good for Hotline Miami to get console support. I always thought that it should have to begin with.