AR and an all assault charge is more efficient with the soldier, by the time AR is over there should not be any enemies
marcelo_20xx's forum posts
As everyone said this bug only affected people who had dual core processors, quad owners never had this issue, and even if you had a very fast processor you are still restricted in load times cause the way the engine handles biks for loading. Lets say your processor is faster enough to stream the data like in 2 secs BUT the cinematic cant be skipped until they finish, this mean you had to wait like 10 secs more for the bik to end or 20 secs if you are unlucky if your processor stream the data in more than the default lenght of the movie, I think you get the idea. The workaround to this problem was to replace all the loading biks in the movie folders to a very short or custom bik with at least 3 secs of duration BOOM your load times are cut to the minimum if you have a very fast processor. You only need to keep the default load_f13m.bik or else your game will hang up when Joker takes control of the Normandy.
Well I had this problem also when my proccesor was a core2 duo, then I switched to a quad and the loading times were faster, never though the bad handling of affinity was the problem, but if you want to make the process automated there is a nice utility called MassAffinity or something, It set the affinity for you and then launch Mass Effect 2 replacing the necessity to alt tab and change the things for yourself. And I highly doubt this will be patched, It was reported on the official Mass Effect 2 Bioware forum before even the patch 1.02 came and it wasnt fixed.
Zaeed Massani, no one else is such a badass character for me, the face really complement his background, I was amazed the first time I saw the cinematic of him arriving in the planet where you do his loyalty mission. "Bring it on, you son a bitch" Oh yeah!
@AhmadMetallic Totally agree here, the first time I played ME2 I was too hyped to import my ME1 and get trough the game as fast as possible, then I ran into my first hacking attempt, since I didnt read any guide or manual I was clueless so I dindt touched any terminal hack until I needed for certains doors to open. I dislike the minigames, after a while they get boring and slow the pace of the game, same like cinematics in games where you cannot skip them. The first time they are nice but then they got really boring.
If you own a PC copy and not a console version then you are in luck, for those annoying hours of rescanning planets are gone forever. It really takes some basic coalesced.ini editing to make your gameplays hours more enjoyable by not doint the same s**t again.
You will need 2 programs for this to work: Notepad++ and ME2IniFixer. (Google for them)
Lets begin with the most hated feature many gamers dislike about the game, the resource grinding and the lost of your weapons upgrades.
Open coalesced.ini (found inside Install dir\BioGame\Config\PC\Cooked) with Notepad++ and Crtl+F to find this line: "[SFXGameContent.SFXSeqAct_NewGameBonuses]"
Make a BACKUP first in case you messed up something
change the lines to give you whatever amount of resources you want for:
If you are tired of building your paragon/renegade score every playthrough then this can be a solution:
Crtl+F to find this line:
and add this line: Bindings=( Name="F1", Command="setparagon 1500| setrenegade 1500" )
now everytime you press F1 your paragon/renegade bar will be full and you will be able to open any dialog option.
After you are happy with the edits save and run ME2IniFixer to recompile the file (this is needed or else you will crash at startup).
Well thats all folks, there is a ton of changes u can do by messing with the coalesced.ini, but most of them just remove the balance (like changing weapon dmg, ammo size, infinite ammo or accuracy) and the whole difficulty from the game. I listed those edits cause I dont feel like wasting my time scanning the damn planets again!
Personally the only needed things for this game to be perfect for me would be a way to remove the annoying head bob thing when you storm (WTF I feel like I drunk a bottle of vodka) and the slowmo sound effect when storming with the soldier, yes you read RIGHT not only have this while AR is active instead they added to the storming too (OMG Bioware, whoever come with that idea must be shot), now every squad member sounds like a batarian!. Other sounds effects like the weapon's gunshots are way too loud ( i.e. The Mattock), I tweaked the sound effects for the guns in Mass Effect 1 but in this game they removed any sort of customization of volume for the soundgroups T-T.
As a minor way to reduce the head bob I also edited two important variables for weapon without affecting heavily the gameplay experience:
To almost reduce headbob while firing guns :
Other minor tweaks can be done to reduce the loading times by replacing the load*.bik from the movies folders with blank.biks, personally I had a 3 secs bik movie which works wonders in cutting the time to load the data.