This post relates to:
Super Street Fighter II Turbo HD Remix
Yeah, Ive seen it before.. Over and over and over and over and over and over again... Now STOP IT!
Super Streetfighter II HD Remix is pretty much perfect, or as perfectly balanced as any fighter you will ever find on the planet ever, I have no intention of talking about my endless summer holiday where I played the game on the snes or the first time I became transfixed by the arcade machine I had no money for at a Butlins when I was a very young boy. Instead I wish to talk about 15 second audio clips sent over Xbox live. The first time i encountered this was after playing Soulcalibur IV often from oppponents using kilik or cervantes. Not to compliment me on my so-so playing style but to whine about LOSING "why dont you learn how to play the game properly" etc, etc.. But I did....I won...sorry, I shall try harder to lose next time *shrug* Now all of the 6 or so messages i recieved over the past couple of days were from Ryu/Ken/Akuma hadoukenhadoukenhadoukenshoryukennnnnn!!!jumpkicksweep! spammers, all of them. I said this before and I shall say it again, When did it stop being fun and more of a deadly serious "game" to people? Surely you shouldnt expect this of games that essentially are of a bygone era (revivals aside) The games we played as kids seem to now judge twentysomethings (and a few others) on their manliness. (or womanliness...maybe)
I am very fond of ending up in games where It is quite apparent I am of a similar skill level, sure I'm not brilliant and I still have strange difficulty pulling off a dragon punch (still not so sure why i can't do it right) But I can Hold down my corner with an above average Chun-Li. (Ive also grown a new fondness for E Honda) But the ryu/ken/akuma bunch really need to stop it. I don't really care about how many fireballs they can do in a row because y'know theyre easily jumped over/ blocked, And the spammers with the highest complaints seem to be the ones who cannot win unless they come across someone who cannot read the other players (usually) very simple patterns.
Also Be kind. Dhalsim Sucks, if youre fighting against Dhalsim and come across the same player trying to win with him over and over... let them win, go on be good person and let them get their win for the achievement you know you want to... I always do, But then again i'm a pretty good person.
Also hugely fond of the fact that if someone quits it nets you a win and the other player a loss... So all you early quitters at the end of round 3/5... FAIL!
also, also.. I got my 100 matches achievement at 99... weird huh?
Added by marioncobretti on Nov. 21, 2008
comment |
friend |
ignore
This post relates to:
LittleBigPlanet
I want this but dont really want to pay for something that was probably already made when the game shipped.
ARGGGGGGGGGGGGGhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhh
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is probably the most eloquently
I could ever sum up my thoughts on
LittleBigPlanet. I have been angered
enthralled, in love with, hateful, charmed
frustrated, amused and many other things
with sonys not-very-good-at system seller.
I had mentioned before in a previous blog that I really did not like having to play the
Idiotically frustrating single player levels for creation tools to use in creation mode
The bare minimum is ok , but it kinda annoys me to know there is still many, many
items I will either never get or be able to use... Another thing I hate about the story
levels is the x2, x4 parts of the levels... put costumes in those areas by any means
but seriously MM do not deprive me of creation tools, That is just bad, bad design
considering your game is so heavily geared towards that solitary part of the game.
And this is where my anger has risen considerably. I'm not going to go into the
well documented moderation stuff but the TERRIBLE design of the online game.
Firstly I have yet to play a multiplayer game where someone hasn't suffered from
crippling lag , Whenever I was doing Ok I would always be informed that the other
player was either having difficulty with lag or connection issues to my game. (this is
NOT a problem with my internet speed..I play Many, many, many online games and rarely
have these kinds of issues)
Now level tagging is ridiculous, It is borderline broken, full of misinformation and random
statements to not get your level played, If my level has been tagged with a certain amount
of descriptions why can I not pick and choose which three best describe my level?
And boy are those tags irrelevant.
MY levels and their tags......
"Good things come to those that wait" (first level i made.... not exciting or anything but far from broken)
Daft, Long, Machinery, Rubbish, Tricky, Vehicles,weird
"Treeworld" (easy as hell, hand holding and simple puzzles to stop any kind of frustration)
annoying, boring, complex, easy, fun, lousy, nerve-wracking, perilous, puzzler, quick,
repetitive, short, tricky, weird.
"ALL YOUs faces iz LAPIN!" (very tricky and verging on being broken on purpose)
Brilliant, creepy, slow, weird
"Pop quiz jack" (very , very, very quick and easy level)
perilous, lousy, quick, relaxing, rubbish, slow, tricky
Now I think Treeworld is the best example of this. with many of the tags completely contradicting
each other, That level is so simple, straightforward and hand-holding that I wonder how it got some
of those tags. For one the level is NOT nerve wracking or very weird...maybe the bear..but yknow.
"cool levels" you know what? most of these fucking levels are NOT cool... 10000000000 TROPHY OH YEAH COOLZZ
levels are just not "cool",. Neither are really simple levels that someone spent two minutes on... and why are all the
cool levels still the same as two weeks ago? I do not deny how amazing azure palace or how well made world
of colour or littlebigbasketball are..but seriously theres a whole planet and supposedly 800000 user created levels...
FILL THE DAMN PLANET! and preferably with... COOL LEVELS.
Level burying... have you just spent 5, 6, 7 10! hours building a level?, Have you published it and nobody played it?
yeah, thought so. The only way it seems to be able to get people to play your levels is to constantly republish them....
every fuckin day! Im certain theres a few people that will deny this happens becuse of luck or good fortune and all that but
I have No luck with anyone playing by levels unless I constantly republish them. I know theyre not the best levels but
I want something to come of the time and effort I put in and I have put a LOT of time and effort into tweaking a couple
of them. (I guess you had to be in the beta to get any substantial plays on your level.... oh great)
On top of that I made very different levels (first one not counting because It was me figuring out the controls) and It
seems more people play your level if it took 30 minutes to make.. I have gotten more plays time ratio wise on "jack"
by a mile, and admittedly it didnt take very long to build at all.
"LAPIN!" on the otherhand is so very weird and switch/mechanism-heavy and has had very few plays in comparison
republish, republish, republish!!!!!!!
Now the most unforgiveable thing... I have searched specifically (on another psn name) for each of my levels, exact spelling
on all of them and how many did the search find????? NONE of them... dear media molecule YOUR GAME IS BROKEN!
In another game this is disappointing, in LBP with the slogan "play, create, SHARE" it verges on being unforgiveable.
So yeah LBP I am almost at the point of giving up on it, I like its style and the way it does things, I have even almost come to
terms with the imprecise and fiddly controls. I want it to be the greatest game ever but it seems the online wishes to stop this
at every turn I take. I will say it again.. my levels are not the bees knees but theyve had time and effort put into them, I have tried..
and I have tried a LOT harder than many others, I just get so infuriated that some level which is just an entrance and an exit or
a million prize bubbles has ten thousand plays and 200 hearts and seventeen with 0 hearts have played mine in over a week.
Feel free for anyone to add me to their PSN i am "seamonsterking"
if anyone wants to heart me (i need one more for trophy)
or heart my level with the most hearts/plays already i will happily return the favour
and would be hugely, hugely, hugely grateful.
Added by marioncobretti on Nov. 12, 2008
comment |
friend |
ignore
This post relates to:
Gears of War 2,
LittleBigPlanet
Gears of War 2 - Is very, very good. Has stunning art design and that i was unprepared for. It also Broke my save meaning I had to restart about halfway into the game.
Dead space: downfall - is OK but lacks the menace of the game and really needed to tone down its uberviolence a couple of notches.
mirrors edge reviews - dont surprise me, all the issues the reviewers have are the same as I had playing the demo.
left 4 dead demo - is taking forever to download.
world at war - seeing jason ocampo's review on IGN made me want this game... and I was not blown away by the beta.
LittleBigPlanet - just hasnt captivated me as much as it should have, I find the single player levels to verge more on the side of frustration than fun, The jumping is often the cause of death. Even with skill and a firm grasp of the jump mechanic the game will still decide to kill you.
Dont play the single player then...
Well, you HAVE to play the single player to collect items if not youll be left with a bare bones creation tool which means that media molecule are total liars, I dont need to go search back on LBP news to know that MM said if you werent comfortable with the single player EVERYTHING could be gainable in the creation mode... and that is just not true in fact the game DEMANDS you play the so-so single player to get anything worth a damn (including costumes).. and loads of those bubbles can only be gained with two or even four players.. often well into the levels that are very tricky meaning that many people will never, ever gain some of the items the game has to offer. I should have just waited for LBP to become cheap and sit down with it during a much more reasonable gaming climate than in sept-nov .
on Sept. 17, 2008
on Sept. 14, 2008
on Sept. 2, 2008
on Aug. 25, 2008
on July 26, 2008